Castor3D
0.14.0
Multiplatform 3D engine
castor3d
SkeletonAnimationInstance
castor3d::SkeletonAnimationInstance Liste des membres
Liste complète des membres de
castor3d::SkeletonAnimationInstance
, y compris les membres hérités :
AnimationInstance
(AnimationInstance const &rhs)=delete
castor3d::AnimationInstance
AnimationInstance
(AnimationInstance &&rhs)
castor3d::AnimationInstance
AnimationInstance
(AnimatedObject &object, Animation &animation, bool looped=false)
castor3d::AnimationInstance
begin
()
castor3d::SkeletonAnimationInstance
inline
begin
() const
castor3d::SkeletonAnimationInstance
inline
end
()
castor3d::SkeletonAnimationInstance
inline
end
() const
castor3d::SkeletonAnimationInstance
inline
getAnimation
() const
castor3d::AnimationInstance
inline
getInterpolation
() const
castor3d::AnimationInstance
inline
getObject
(BoneNode const &bone) const
castor3d::SkeletonAnimationInstance
getObject
(SkeletonNode const &node) const
castor3d::SkeletonAnimationInstance
getObject
(SkeletonNodeType type, castor::String const &name) const
castor3d::SkeletonAnimationInstance
getObjectsCount
() const
castor3d::SkeletonAnimationInstance
inline
getScale
() const
castor3d::AnimationInstance
inline
getStartingPoint
() const
castor3d::AnimationInstance
inline
getState
() const
castor3d::AnimationInstance
inline
getStoppingPoint
() const
castor3d::AnimationInstance
inline
isLooped
() const
castor3d::AnimationInstance
inline
m_animation
castor3d::AnimationInstance
protected
m_curr
castor3d::SkeletonAnimationInstance
protected
m_currentTime
castor3d::AnimationInstance
protected
m_interpolation
castor3d::AnimationInstance
protected
m_keyFrames
castor3d::SkeletonAnimationInstance
protected
m_looped
castor3d::AnimationInstance
protected
m_scale
castor3d::AnimationInstance
protected
m_startingPoint
castor3d::AnimationInstance
protected
m_state
castor3d::AnimationInstance
protected
m_stoppingPoint
castor3d::AnimationInstance
protected
m_toMove
castor3d::SkeletonAnimationInstance
protected
operator=
(SkeletonAnimationInstance &&rhs)=delete
castor3d::SkeletonAnimationInstance
operator=
(SkeletonAnimationInstance const &rhs)=delete
castor3d::SkeletonAnimationInstance
castor3d::AnimationInstance::operator=
(AnimationInstance &&rhs)=delete
castor3d::AnimationInstance
castor3d::AnimationInstance::operator=
(AnimationInstance const &rhs)=delete
castor3d::AnimationInstance
pause
()
castor3d::AnimationInstance
play
()
castor3d::AnimationInstance
setInterpolation
(InterpolatorType value)
castor3d::AnimationInstance
inline
setLooped
(bool value)
castor3d::AnimationInstance
inline
setScale
(float value)
castor3d::AnimationInstance
inline
setStartingPoint
(castor::Milliseconds value)
castor3d::AnimationInstance
inline
setStoppingPoint
(castor::Milliseconds value)
castor3d::AnimationInstance
inline
SkeletonAnimationInstance
(SkeletonAnimationInstance &&rhs)=default
castor3d::SkeletonAnimationInstance
SkeletonAnimationInstance
(SkeletonAnimationInstance const &rhs)=delete
castor3d::SkeletonAnimationInstance
SkeletonAnimationInstance
(AnimatedSkeleton &object, SkeletonAnimation &animation)
castor3d::SkeletonAnimationInstance
stop
()
castor3d::AnimationInstance
update
(castor::Milliseconds const &elapsed)
castor3d::AnimationInstance
~AnimationInstance
()=default
castor3d::AnimationInstance
virtual
Généré le Lundi 21 Novembre 2022 20:20:42 pour Castor3D par
1.9.3