Castor3D 0.14.0
Multiplatform 3D engine
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Liste complète des membres de castor3d::ShadowMapUbo, y compris les membres hérités :
Configuration typedef | castor3d::ShadowMapUbo | |
createSizedBinding(ashes::DescriptorSet &descriptorSet, VkDescriptorSetLayoutBinding const &layoutBinding) const | castor3d::ShadowMapUbo | inline |
getDescriptorWrite(uint32_t dstBinding, uint32_t dstArrayElement=0u) const | castor3d::ShadowMapUbo | inline |
getUbo() const | castor3d::ShadowMapUbo | inline |
operator=(ShadowMapUbo const &rhs)=delete | castor3d::ShadowMapUbo | |
operator=(ShadowMapUbo &&rhs)=delete | castor3d::ShadowMapUbo | |
ShadowMapUbo(RenderDevice const &device) | castor3d::ShadowMapUbo | explicit |
ShadowMapUbo(ShadowMapUbo const &rhs)=delete | castor3d::ShadowMapUbo | |
ShadowMapUbo(ShadowMapUbo &&rhs)=default | castor3d::ShadowMapUbo | |
update(Light const &light, uint32_t index) | castor3d::ShadowMapUbo | |
~ShadowMapUbo() | castor3d::ShadowMapUbo |