Castor3D 0.14.0
Multiplatform 3D engine
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Classes | |
struct | castor3d::PtrCacheTraitsT< Skeleton, castor::String > |
struct | castor3d::NodeTransform |
Espaces de nommage | |
namespace | castor3d |
Skeleton | |
enum class | castor3d::SkeletonNodeType { castor3d::eNode , castor3d::eBone , castor3d::eCount , castor3d::eMin = eNode , castor3d::eMax =eCount-1 } |
Enumération des types de noeud de squelette. Plus de détails... | |
using | castor3d::SkeletonCacheTraits = PtrCacheTraitsT< Skeleton, castor::String > |
using | castor3d::SkeletonCache = castor::ResourceCacheT< Skeleton, castor::String, SkeletonCacheTraits > |
using | castor3d::SkeletonRes = SkeletonCacheTraits::ElementPtrT |
using | castor3d::SkeletonResPtr = SkeletonCacheTraits::ElementObsT |
C3D_API castor::String | castor3d::getName (SkeletonNodeType value) |
castor3d::CU_DeclareSmartPtr (SkeletonImporter) | |
castor3d::CU_DeclareCUSmartPtr (castor3d, BoneNode, C3D_API) | |
castor3d::CU_DeclareCUSmartPtr (castor3d, SkeletonNode, C3D_API) | |
castor3d::CU_DeclareCUSmartPtr (castor3d, Skeleton, C3D_API) | |
castor3d::CU_DeclareCUSmartPtr (castor3d, SkeletonCache, C3D_API) | |
castor3d::CU_DeclareCUSmartPtr (castor3d, SkeletonImporterFactory, C3D_API) | |
castor3d::CU_DeclareVector (VertexBoneData, VertexBoneData) | |
Skinned vertex data array. Plus de détails... | |
castor3d::CU_DeclareVector (SkeletonNodeUPtr, SkeletonNodePtr) | |
Bone pointer array. Plus de détails... | |