Castor3D
0.14.0
Multiplatform 3D engine
castor3d
Skeleton
castor3d::Skeleton Liste des membres
Liste complète des membres de
castor3d::Skeleton
, y compris les membres hérités :
addAnimation
(AnimationPtr animation)
castor3d::AnimableT< Engine >
AnimableT
(Engine &owner)
castor3d::AnimableT< Engine >
inline
explicit
protected
AnimableT
(AnimableT &&rhs)=default
castor3d::AnimableT< Engine >
protected
AnimableT
(AnimableT const &rhs)=delete
castor3d::AnimableT< Engine >
protected
Animation
typedef
castor3d::AnimableT< Engine >
protected
AnimationPtr
typedef
castor3d::AnimableT< Engine >
protected
AnimationPtrStrMap
typedef
castor3d::AnimableT< Engine >
protected
BinaryParser< Skeleton >
castor3d::Skeleton
friend
BinaryWriter< Skeleton >
castor3d::Skeleton
friend
cleanupAnimations
()
castor3d::AnimableT< Engine >
inline
computeContainers
(Mesh &mesh)
castor3d::Skeleton
createAnimation
(castor::String const &name)
castor3d::Skeleton
createBone
(castor::String name, castor::Matrix4x4f const &inverseTransform)
castor3d::Skeleton
createNode
(castor::String name)
castor3d::Skeleton
doGetAnimation
(castor::String const &name)
castor3d::AnimableT< Engine >
inline
protected
doGetAnimation
(castor::String const &name) const
castor3d::AnimableT< Engine >
inline
protected
doRemoveAnimation
(castor::String const &name)
castor3d::AnimableT< Engine >
inline
protected
findNode
(castor::String const &name) const
castor3d::Skeleton
getAnimation
(castor::String const &name) const
castor3d::AnimableT< Engine >
inline
getAnimation
(castor::String const &name)
castor3d::AnimableT< Engine >
inline
getAnimations
() const
castor3d::AnimableT< Engine >
inline
getBones
() const
castor3d::Skeleton
inline
getBonesCount
() const
castor3d::Skeleton
inline
getContainers
(Mesh &mesh) const
castor3d::Skeleton
inline
getGlobalInverseTransform
() const
castor3d::Skeleton
inline
getNodes
() const
castor3d::Skeleton
inline
getNodesCount
() const
castor3d::Skeleton
inline
getRootNode
() const
castor3d::Skeleton
getScene
() const
castor3d::Skeleton
inline
hasAnimation
() const
castor3d::AnimableT< Engine >
inline
hasAnimation
(castor::String const &name) const
castor3d::AnimableT< Engine >
inline
m_animations
castor3d::AnimableT< Engine >
protected
operator=
(Skeleton &&rhs)=delete
castor3d::Skeleton
operator=
(Skeleton const &rhs)=delete
castor3d::Skeleton
AnimableT< Engine >::operator=
(AnimableT &&rhs)=delete
castor3d::AnimableT< Engine >
protected
AnimableT< Engine >::operator=
(AnimableT const &rhs)=delete
castor3d::AnimableT< Engine >
protected
removeAnimation
(castor::String const &name)
castor3d::Skeleton
setGlobalInverseTransform
(castor::Matrix4x4f const &transform)
castor3d::Skeleton
inline
setNodeParent
(SkeletonNode &node, SkeletonNode &parent)
castor3d::Skeleton
Skeleton
(Skeleton &&rhs)=default
castor3d::Skeleton
Skeleton
(Skeleton const &rhs)=delete
castor3d::Skeleton
Skeleton
(castor::String name, Scene &scene)
castor3d::Skeleton
~AnimableT
()=default
castor3d::AnimableT< Engine >
virtual
~Skeleton
() override
castor3d::Skeleton
Généré le Lundi 21 Novembre 2022 20:20:42 pour Castor3D par
1.9.3