Castor3D 0.14.0
Multiplatform 3D engine
castor3d::RenderLoop Liste des membres

Liste complète des membres de castor3d::RenderLoop, y compris les membres hérités :

beginRendering()=0castor3d::RenderLooppure virtual
cleanup()castor3d::RenderLoop
doRenderFrame(castor::Milliseconds tslf=0_ms)castor3d::RenderLoopprotected
dumpFrameTimes(Parameters &params) constcastor3d::RenderLoop
enableVSync(bool enable)castor3d::RenderLoopvirtual
endRendering()=0castor3d::RenderLooppure virtual
flushEvents()castor3d::RenderLoop
getAvgFrameTime() constcastor3d::RenderLoop
getFrameTime() constcastor3d::RenderLoopinline
getLastFrameTime() constcastor3d::RenderLoopinline
getWantedFps() constcastor3d::RenderLoopinline
hasDebugOverlays() constcastor3d::RenderLoop
m_currentUpdatecastor3d::RenderLoopprotected
m_debugOverlayscastor3d::RenderLoopprotected
m_debugOverlaysMtxcastor3d::RenderLoopprotected
m_frameTimecastor3d::RenderLoopprotected
m_lastFrameTimecastor3d::RenderLoopprotected
m_renderSystemcastor3d::RenderLoopprotected
m_toWaitcastor3d::RenderLoopprotected
m_uploadResourcescastor3d::RenderLoopprotected
m_wantedFPScastor3d::RenderLoopprotected
pause()=0castor3d::RenderLooppure virtual
registerBuffer(ShaderBuffer const &buffer)castor3d::RenderLoop
registerTimer(castor::String const &category, FramePassTimer &timer)castor3d::RenderLoop
RenderLoop(Engine &engine, uint32_t wantedFPS, bool isAsync)castor3d::RenderLoop
renderSyncFrame(castor::Milliseconds tslf=0_ms)=0castor3d::RenderLooppure virtual
resume()=0castor3d::RenderLooppure virtual
showDebugOverlays(bool show)castor3d::RenderLoop
UnlimitedFPScastor3d::RenderLoopstatic
unregisterBuffer(ShaderBuffer const &buffer)castor3d::RenderLoop
unregisterTimer(castor::String const &category, FramePassTimer &timer)castor3d::RenderLoop
~RenderLoop()castor3d::RenderLoopvirtual