addShaderFlag(ShaderFlags value) | castor3d::RenderTechniquePassDesc | inline |
hasVelocity(bool value) | castor3d::RenderTechniquePassDesc | inline |
llpvConfigUbo(LayeredLpvGridConfigUbo const &value) | castor3d::RenderTechniquePassDesc | inline |
llpvResult(LightVolumePassResultArray const &value) | castor3d::RenderTechniquePassDesc | inline |
lpvConfigUbo(LpvGridConfigUbo const &value) | castor3d::RenderTechniquePassDesc | inline |
lpvResult(LightVolumePassResult const &value) | castor3d::RenderTechniquePassDesc | inline |
m_llpvConfigUbo | castor3d::RenderTechniquePassDesc | |
m_llpvResult | castor3d::RenderTechniquePassDesc | |
m_lpvConfigUbo | castor3d::RenderTechniquePassDesc | |
m_lpvResult | castor3d::RenderTechniquePassDesc | |
m_shaderFlags | castor3d::RenderTechniquePassDesc | |
m_ssao | castor3d::RenderTechniquePassDesc | |
m_ssaoConfig | castor3d::RenderTechniquePassDesc | |
m_vctConfigUbo | castor3d::RenderTechniquePassDesc | |
m_vctFirstBounce | castor3d::RenderTechniquePassDesc | |
m_vctSecondaryBounce | castor3d::RenderTechniquePassDesc | |
RenderTechniquePassDesc(bool environment, SsaoConfig const &ssaoConfig) | castor3d::RenderTechniquePassDesc | inline |
shaderFlags(ShaderFlags value) | castor3d::RenderTechniquePassDesc | inline |
ssao(Texture const &value) | castor3d::RenderTechniquePassDesc | inline |
vctConfigUbo(VoxelizerUbo const &value) | castor3d::RenderTechniquePassDesc | inline |
vctFirstBounce(Texture const &value) | castor3d::RenderTechniquePassDesc | inline |
vctSecondaryBounce(Texture const &value) | castor3d::RenderTechniquePassDesc | inline |