BinaryParserBase()=default | castor3d::BinaryParserBase< MeshAnimation > | |
BinaryParserBase(BinaryParserBase const &)=default | castor3d::BinaryParserBase< MeshAnimation > | |
BinaryParserBase(BinaryParserBase &&)=default | castor3d::BinaryParserBase< MeshAnimation > | |
checkError(bool result, castor::String const &text) const | castor3d::BinaryParserBase< MeshAnimation > | inlineprotected |
createBinaryParser() | castor3d::BinaryParserBase< MeshAnimation > | inline |
doGetSubChunk(BinaryChunk &chunk) | castor3d::BinaryParserBase< MeshAnimation > | inlineprotected |
doParseChunk(T *values, size_t count, BinaryChunk &chunk) const | castor3d::BinaryParserBase< MeshAnimation > | inlineprotected |
doParseChunk(T(&values)[Count], BinaryChunk &chunk) const | castor3d::BinaryParserBase< MeshAnimation > | inlineprotected |
doParseChunk(std::array< T, Count > &values, BinaryChunk &chunk) const | castor3d::BinaryParserBase< MeshAnimation > | inlineprotected |
doParseChunk(std::vector< T > &values, BinaryChunk &chunk) const | castor3d::BinaryParserBase< MeshAnimation > | inlineprotected |
doParseChunk(T &value, BinaryChunk &chunk) const | castor3d::BinaryParserBase< MeshAnimation > | inlineprotected |
doParseHeader(BinaryChunk &chunk) const | castor3d::BinaryParserBase< MeshAnimation > | inlineprotected |
m_chunk | castor3d::BinaryParserBase< MeshAnimation > | protected |
m_fileVersion | castor3d::BinaryParserBase< MeshAnimation > | mutableprotected |
Name | castor3d::BinaryParserBase< MeshAnimation > | protectedstatic |
operator=(BinaryParserBase const &)=default | castor3d::BinaryParserBase< MeshAnimation > | |
operator=(BinaryParserBase &&)=default | castor3d::BinaryParserBase< MeshAnimation > | |
parse(MeshAnimation &obj, castor::BinaryFile &file) | castor3d::BinaryParserBase< MeshAnimation > | inline |
parse(MeshAnimation &obj, BinaryChunk &chunk) | castor3d::BinaryParserBase< MeshAnimation > | inline |
parse_v1_1(MeshAnimation &obj, BinaryChunk &chunk) | castor3d::BinaryParserBase< MeshAnimation > | inline |
parse_v1_2(MeshAnimation &obj, BinaryChunk &chunk) | castor3d::BinaryParserBase< MeshAnimation > | inline |
parse_v1_3(MeshAnimation &obj, BinaryChunk &chunk) | castor3d::BinaryParserBase< MeshAnimation > | inline |
parse_v1_4(MeshAnimation &obj, BinaryChunk &chunk) | castor3d::BinaryParserBase< MeshAnimation > | inline |
parse_v1_5(MeshAnimation &obj, BinaryChunk &chunk) | castor3d::BinaryParserBase< MeshAnimation > | inline |
~BinaryParserBase()=default | castor3d::BinaryParserBase< MeshAnimation > | virtual |