Castor3D 0.14.0
Multiplatform 3D engine
castor3d::GlossinessMapComponent Liste des membres

Liste complète des membres de castor3d::GlossinessMapComponent, y compris les membres hérités :

accept(PassVisitorBase &vis)castor3d::PassComponentinlinevirtual
clone(Pass &pass) constcastor3d::PassComponent
createPlugin(PassComponentRegister const &passComponent)castor3d::GlossinessMapComponentinlinestatic
fillBuffer(PassBuffer &buffer) constcastor3d::PassComponent
fillChannel(TextureConfiguration &configuration, uint32_t mask) constcastor3d::PassMapComponentinline
castor3d::PassComponent::fillChannel(TextureConfiguration &configuration, uint32_t mask)castor3d::PassComponent
fillConfig(TextureConfiguration &config, PassVisitorBase &vis) const overridecastor3d::PassMapComponentvirtual
getColour() constcastor3d::PassComponentinlinevirtual
getId() constcastor3d::PassComponentinline
getPassFlags() constcastor3d::PassComponentinlinevirtual
getPlugin() constcastor3d::PassComponentinline
getTextureFlags() const overridecastor3d::GlossinessMapComponentinlinevirtual
getType() constcastor3d::PassComponentinline
Glossinesscastor3d::GlossinessMapComponentstatic
GlossinessMapComponent(Pass &pass)castor3d::GlossinessMapComponentexplicit
hasColour() constcastor3d::PassComponentinlinevirtual
m_dirtycastor3d::PassComponentprotected
m_idcastor3d::PassComponentprotected
m_materialShadercastor3d::PassComponentprotected
m_plugincastor3d::PassComponentprotected
m_typecastor3d::PassComponentprotected
PassComponent(Pass &pass, castor::String const &type)castor3d::PassComponent
PassMapComponent(Pass &pass, castor::String const &type)castor3d::PassMapComponent
setColour(castor::HdrRgbColour v)castor3d::PassComponentinlinevirtual
setColour(castor::RgbColour const &v, float gamma=2.2f)castor3d::PassComponentinline
setColour(castor::Coords3f const &v)castor3d::PassComponentinline
setColour(castor::Point3f const &v)castor3d::PassComponentinline
TypeNamecastor3d::GlossinessMapComponentstatic
update()castor3d::PassComponentinlinevirtual
writeText(castor::String const &tabs, castor::Path const &folder, castor::String const &subfolder, castor::StringStream &file) constcastor3d::PassComponent
~PassComponent() noexcept=defaultcastor3d::PassComponentvirtual