Castor3D 0.14.0
Multiplatform 3D engine
castor3d::TextureUnitCache Liste des membres

Liste complète des membres de castor3d::TextureUnitCache, y compris les membres hérités :

cleanup()castor3d::TextureUnitCache
clear()castor3d::TextureUnitCache
getDescriptorLayout() constcastor3d::TextureUnitCacheinline
getDescriptorPool() constcastor3d::TextureUnitCacheinline
getDescriptorSet() constcastor3d::TextureUnitCacheinline
getSourceData(TextureSourceInfo const &sourceInfo, PassTextureConfig const &config, AnimationUPtr animation)castor3d::TextureUnitCache
getTexture(TextureUnitData &unitData)castor3d::TextureUnitCache
getTextureCombine(TextureCombineID id) constcastor3d::TextureUnitCache
getTextureCombineID(TextureCombine const &combine) constcastor3d::TextureUnitCache
initialise(RenderDevice const &device)castor3d::TextureUnitCache
mergeSources(TextureSourceInfo const &lhsSourceInfo, PassTextureConfig const &lhsPassConfig, uint32_t lhsSrcMask, uint32_t lhsDstMask, TextureSourceInfo const &rhsSourceInfo, PassTextureConfig const &rhsPassConfig, uint32_t rhsSrcMask, uint32_t rhsDstMask, castor::String const &name, TextureSourceInfo const &resultSourceInfo, PassTextureConfig const &resultPassConfig)castor3d::TextureUnitCache
notifyPassChange(Pass &pass)castor3d::TextureUnitCache
preparePass(Pass &pass)castor3d::TextureUnitCache
registerTextureCombine(Pass const &pass)castor3d::TextureUnitCache
registerTextureCombine(TextureCombine combine)castor3d::TextureUnitCache
stopLoad()castor3d::TextureUnitCache
TextureUnitCache(Engine &engine)castor3d::TextureUnitCacheexplicit
update(GpuUpdater &updater)castor3d::TextureUnitCache
~TextureUnitCache()castor3d::TextureUnitCache