Castor3D 0.14.0
Multiplatform 3D engine
castor3d::shader::CookTorranceBRDF Liste des membres

Liste complète des membres de castor3d::shader::CookTorranceBRDF, y compris les membres hérités :

compute(sdw::Vec3 const &radiance, sdw::Vec2 const &intensity, sdw::Float const &HdotV, sdw::Float const &NdotH, sdw::Float const &NdotV, sdw::Float const &NdotL, sdw::Vec3 const &f0, sdw::Float const &metalness, sdw::Float const &roughness, Surface surface, OutputComponents &output)castor3d::shader::CookTorranceBRDF
compute(Light const &light, sdw::Float const &HdotV, sdw::Float const &NdotH, sdw::Float const &NdotV, sdw::Float const &NdotL, sdw::Vec3 const &f0, sdw::Float const &metalness, sdw::Float const &roughness, Surface surface, OutputComponents &output)castor3d::shader::CookTorranceBRDF
compute(sdw::Vec3 const &radiance, sdw::Vec2 const &intensity, sdw::Float const &HdotV, sdw::Float const &NdotH, sdw::Float const &NdotV, sdw::Float const &NdotL, sdw::Vec3 const &f0, sdw::Float const &metalness, sdw::Float const &roughness, sdw::Vec3 const &iridescenceFresnel, sdw::Float const &iridescenceFactor, Surface surface, OutputComponents &output)castor3d::shader::CookTorranceBRDF
compute(Light const &light, sdw::Float const &HdotV, sdw::Float const &NdotH, sdw::Float const &NdotV, sdw::Float const &NdotL, sdw::Vec3 const &f0, sdw::Float const &metalness, sdw::Float const &roughness, sdw::Vec3 const &iridescenceFresnel, sdw::Float const &iridescenceFactor, Surface surface, OutputComponents &output)castor3d::shader::CookTorranceBRDF
computeAON(Light const &light, sdw::Float const &HdotV, sdw::Float const &NdotH, sdw::Float const &NdotV, sdw::Float const &NdotL, sdw::Vec3 const &specular, sdw::Float const &metalness, sdw::Float const &roughness, sdw::Float const &smoothBand, Surface surface, OutputComponents &output)castor3d::shader::CookTorranceBRDF
computeAON(Light const &light, sdw::Float const &HdotV, sdw::Float const &NdotH, sdw::Float const &NdotV, sdw::Float const &NdotL, sdw::Vec3 const &specular, sdw::Float const &metalness, sdw::Float const &roughness, sdw::Float const &smoothBand, sdw::Vec3 const &iridescenceFresnel, sdw::Float const &iridescenceFactor, Surface surface, OutputComponents &output)castor3d::shader::CookTorranceBRDF
computeDiffuse(sdw::Vec3 const &colour, sdw::Vec3 const &worldEye, sdw::Vec3 const &direction, sdw::Vec3 const &specular, sdw::Float const &metalness, Surface surface)castor3d::shader::CookTorranceBRDF
computeDiffuse(Light const &light, sdw::Vec3 const &worldEye, sdw::Vec3 const &direction, sdw::Vec3 const &specular, sdw::Float const &metalness, Surface surface)castor3d::shader::CookTorranceBRDF
computeDiffuseAON(sdw::Vec3 const &colour, sdw::Vec3 const &worldEye, sdw::Vec3 const &direction, sdw::Vec3 const &specular, sdw::Float const &metalness, sdw::Float const &smoothBand, Surface surface)castor3d::shader::CookTorranceBRDF
computeDiffuseAON(Light const &light, sdw::Vec3 const &worldEye, sdw::Vec3 const &direction, sdw::Vec3 const &specular, sdw::Float const &metalness, sdw::Float const &smoothBand, Surface surface)castor3d::shader::CookTorranceBRDF
computeSpecular(Light const &light, sdw::Float const &HdotV, sdw::Float const &NdotH, sdw::Float const &NdotV, sdw::Float const &NdotL, sdw::Vec3 const &specular, sdw::Float const &metalness, sdw::Float const &roughness, sdw::Vec3 const &position, sdw::Vec3 const &normal)castor3d::shader::CookTorranceBRDF
CookTorranceBRDF(sdw::ShaderWriter &writer, Utils &utils, BRDFHelpers &brdf)castor3d::shader::CookTorranceBRDFexplicit