Castor3D 0.14.0
Multiplatform 3D engine
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Espaces de nommage | |
namespace | castor3d |
Prepass | |
enum class | castor3d::PpTexture : uint8_t { castor3d::eDepth , castor3d::eDepthObj , castor3d::eCount , castor3d::eMin = eDepth , castor3d::eMax =eCount-1 } |
Enumération des textures utilisées par le GBuffer du rendu différé. Plus de détails... | |
C3D_API castor::String | castor3d::getTextureName (PpTexture texture) |
C3D_API castor::String | castor3d::getTexName (PpTexture texture) |
C3D_API VkFormat | castor3d::getFormat (RenderDevice const &device, PpTexture texture) |
C3D_API VkClearValue | castor3d::getClearValue (PpTexture texture) |
C3D_API VkImageUsageFlags | castor3d::getUsageFlags (PpTexture texture) |
C3D_API VkBorderColor | castor3d::getBorderColor (PpTexture texture) |
uint32_t | castor3d::getMipLevels (RenderDevice const &device, PpTexture texture, castor::Size const &size) |
castor3d::CU_DeclareCUSmartPtr (castor3d, DepthPass, C3D_API) | |
castor3d::CU_DeclareCUSmartPtr (castor3d, PrepassRendering, C3D_API) | |
castor3d::CU_DeclareCUSmartPtr (castor3d, PrepassResult, C3D_API) | |
castor3d::CU_DeclareCUSmartPtr (castor3d, VisibilityPass, C3D_API) | |