Castor3D 0.14.0
Multiplatform 3D engine
castor3d::RunnableLightingPass Liste des membres

Liste complète des membres de castor3d::RunnableLightingPass, y compris les membres hérités :

clear()castor3d::RunnableLightingPass
disableLight(Camera const &camera, Light const &light)castor3d::RunnableLightingPass
doInitialise()castor3d::RunnableLightingPassprotected
doRecordInto(crg::RecordContext &context, VkCommandBuffer commandBuffer, uint32_t index)castor3d::RunnableLightingPassprotected
enableLight(Camera const &camera, Light const &light)castor3d::RunnableLightingPass
getEnabledLightsCount() constcastor3d::RunnableLightingPass
hasEnabledLights() constcastor3d::RunnableLightingPass
resetCommandBuffer()castor3d::RunnableLightingPass
RunnableLightingPass(LightingPass const &lightingPass, crg::FramePass const &pass, crg::GraphContext &context, crg::RunnableGraph &graph, RenderDevice const &device, Scene const &scene, LightPassResult const &lpResult, ShadowMapResult const &smDirectionalResult, ShadowMapResult const &smPointResult, ShadowMapResult const &smSpotResult, crg::ImageId const &targetColourResult)castor3d::RunnableLightingPass