Castor3D 0.14.0
Multiplatform 3D engine
|
Liste complète des membres de castor3d::QueueRenderNodes, y compris les membres hérités :
billboardNodes | castor3d::QueueRenderNodes | |
createNode(Pass &pass, Submesh &data, Geometry &instance, AnimatedMesh *mesh, AnimatedSkeleton *skeleton) | castor3d::QueueRenderNodes | |
createNode(Pass &pass, BillboardBase &instance) | castor3d::QueueRenderNodes | |
instancedSubmeshNodes | castor3d::QueueRenderNodes | |
prepareCommandBuffers(ashes::Optional< VkViewport > const &viewport, ashes::Optional< VkRect2D > const &scissors) | castor3d::QueueRenderNodes | |
QueueRenderNodes(RenderQueue const &queue) | castor3d::QueueRenderNodes | explicit |
sort(ShadowMapLightTypeArray &shadowMaps) | castor3d::QueueRenderNodes | |
submeshNodes | castor3d::QueueRenderNodes |