addAnimation(AnimationPtr animation) | castor3d::AnimableT< AnimableHandlerT > | |
AnimableT(AnimableHandlerT &owner) | castor3d::AnimableT< AnimableHandlerT > | inlineexplicitprotected |
AnimableT(AnimableT &&rhs)=default | castor3d::AnimableT< AnimableHandlerT > | protected |
AnimableT(AnimableT const &rhs)=delete | castor3d::AnimableT< AnimableHandlerT > | protected |
Animation typedef | castor3d::AnimableT< AnimableHandlerT > | protected |
AnimationPtr typedef | castor3d::AnimableT< AnimableHandlerT > | protected |
AnimationPtrStrMap typedef | castor3d::AnimableT< AnimableHandlerT > | protected |
cleanupAnimations() | castor3d::AnimableT< AnimableHandlerT > | inline |
doGetAnimation(castor::String const &name) | castor3d::AnimableT< AnimableHandlerT > | inlineprotected |
doGetAnimation(castor::String const &name) const | castor3d::AnimableT< AnimableHandlerT > | inlineprotected |
doRemoveAnimation(castor::String const &name) | castor3d::AnimableT< AnimableHandlerT > | inlineprotected |
getAnimation(castor::String const &name) const | castor3d::AnimableT< AnimableHandlerT > | inline |
getAnimation(castor::String const &name) | castor3d::AnimableT< AnimableHandlerT > | inline |
getAnimations() const | castor3d::AnimableT< AnimableHandlerT > | inline |
hasAnimation() const | castor3d::AnimableT< AnimableHandlerT > | inline |
hasAnimation(castor::String const &name) const | castor3d::AnimableT< AnimableHandlerT > | inline |
m_animations | castor3d::AnimableT< AnimableHandlerT > | protected |
operator=(AnimableT &&rhs)=delete | castor3d::AnimableT< AnimableHandlerT > | protected |
operator=(AnimableT const &rhs)=delete | castor3d::AnimableT< AnimableHandlerT > | protected |
~AnimableT()=default | castor3d::AnimableT< AnimableHandlerT > | virtual |