Castor3D 0.14.0
Multiplatform 3D engine
castor3d::Viewport Liste des membres

Liste complète des membres de castor3d::Viewport, y compris les membres hérités :

getBottom() constcastor3d::Viewportinline
getEngine() constcastor3d::Viewportinline
getFar() constcastor3d::Viewportinline
getFovY() constcastor3d::Viewportinline
getHeight() constcastor3d::Viewportinline
getLeft() constcastor3d::Viewportinline
getNear() constcastor3d::Viewportinline
getPosition() constcastor3d::Viewportinline
getProjection() constcastor3d::Viewportinline
getProjectionScale() constcastor3d::Viewport
getRatio() constcastor3d::Viewportinline
getRescaledProjection(float scale) constcastor3d::Viewport
getRescaledSafeBandedProjection(float scale) constcastor3d::Viewport
getRight() constcastor3d::Viewportinline
getSafeBandedProjection() constcastor3d::Viewportinline
getScissor() constcastor3d::Viewportinline
getSize() constcastor3d::Viewportinline
getTop() constcastor3d::Viewportinline
getType() constcastor3d::Viewportinline
getViewport() constcastor3d::Viewportinline
getWidth() constcastor3d::Viewportinline
isModified() constcastor3d::Viewportinline
operator=(Viewport const &rhs)=deletecastor3d::Viewport
operator=(Viewport &&rhs)=deletecastor3d::Viewport
resize(const castor::Size &value)castor3d::Viewport
setFrustum(float left, float right, float bottom, float top, float nearZ, float farZ)castor3d::Viewport
setOrtho(float left, float right, float bottom, float top, float nearZ, float farZ)castor3d::Viewport
setPerspective(castor::Angle const &fovy, float aspect, float nearZ, float farZ)castor3d::Viewport
setPosition(const castor::Position &value)castor3d::Viewportinline
TypeNamecastor3d::Viewportstatic
update()castor3d::Viewport
updateBottom(float value)castor3d::Viewportinline
updateFar(float value)castor3d::Viewportinline
updateFovY(castor::Angle const &value)castor3d::Viewportinline
updateLeft(float value)castor3d::Viewportinline
updateNear(float value)castor3d::Viewportinline
updateRatio(float value)castor3d::Viewportinline
updateRight(float value)castor3d::Viewportinline
updateTop(float value)castor3d::Viewportinline
updateType(ViewportType value)castor3d::Viewportinline
Viewport(Viewport const &rhs)castor3d::Viewport
Viewport(Viewport &&rhs)castor3d::Viewport
Viewport(Engine const &engine)castor3d::Viewportexplicit
~Viewport()=defaultcastor3d::Viewport