Castor3D 0.14.0
Multiplatform 3D engine
castor3d::RenderQueue Liste des membres

Liste complète des membres de castor3d::RenderQueue, y compris les membres hérités :

cleanup()castor3d::RenderQueue
getCommandBuffer() constcastor3d::RenderQueueinline
getCuller() constcastor3d::RenderQueueinline
getFilters() constcastor3d::RenderQueue
getIgnoredNode() constcastor3d::RenderQueueinline
getRenderNodes() constcastor3d::RenderQueueinline
hasCommandBuffer() constcastor3d::RenderQueueinline
hasNodes() constcastor3d::RenderQueue
initCommandBuffer()castor3d::RenderQueue
initialise()castor3d::RenderQueue
RenderQueue(RenderNodesPass &renderPass, SceneNode const *ignored)castor3d::RenderQueue
setIgnoredNode(SceneNode const &node)castor3d::RenderQueue
update(ShadowMapLightTypeArray &shadowMaps)castor3d::RenderQueue
update(ShadowMapLightTypeArray &shadowMaps, VkViewport const &viewport, VkRect2D const &scissor)castor3d::RenderQueue
update(ShadowMapLightTypeArray &shadowMaps, VkRect2D const &scissor)castor3d::RenderQueue
~RenderQueue()castor3d::RenderQueue