Castor3D
0.14.0
Multiplatform 3D engine
castor3d
MorphComponent
castor3d::MorphComponent Liste des membres
Liste complète des membres de
castor3d::MorphComponent
, y compris les membres hérités :
addMorphTarget
(SubmeshAnimationBuffer data)
castor3d::MorphComponent
BinaryParser< MorphComponent >
castor3d::MorphComponent
friend
BinaryWriter< MorphComponent >
castor3d::MorphComponent
friend
cleanup
(RenderDevice const &device)
castor3d::SubmeshComponent
clone
(Submesh &submesh) const override
castor3d::MorphComponent
virtual
gather
(PipelineFlags const &flags, MaterialRPtr material, ashes::BufferCRefArray &buffers, std::vector< uint64_t > &offsets, ashes::PipelineVertexInputStateCreateInfoCRefArray &layouts, uint32_t ¤tBinding, uint32_t ¤tLocation) override
castor3d::MorphComponent
inline
virtual
getID
()
castor3d::SubmeshComponent
inline
getMorphFlags
() const
castor3d::MorphComponent
inline
getMorphTargets
() const
castor3d::MorphComponent
inline
getMorphTargetsBuffers
() const
castor3d::MorphComponent
inline
getMorphTargetsBuffers
()
castor3d::MorphComponent
inline
getMorphTargetsCount
() const
castor3d::MorphComponent
inline
getProgramFlags
(Material const &material) const
castor3d::SubmeshComponent
inline
virtual
getSubmeshFlags
(Pass const *pass) const
castor3d::SubmeshComponent
inline
virtual
getType
() const
castor3d::SubmeshComponent
inline
getUsageFlags
() const
castor3d::SubmeshComponent
inline
virtual
initialise
(RenderDevice const &device)
castor3d::SubmeshComponent
MorphComponent
(Submesh &submesh, MorphFlags flags)
castor3d::MorphComponent
explicit
Name
castor3d::MorphComponent
static
needsUpdate
()
castor3d::SubmeshComponent
inline
SubmeshComponent
(Submesh &submesh, castor::String const &type, uint32_t id)
castor3d::SubmeshComponent
upload
()
castor3d::SubmeshComponent
~SubmeshComponent
() noexcept=default
castor3d::SubmeshComponent
virtual
Généré le Lundi 21 Novembre 2022 20:20:38 pour Castor3D par
1.9.3