Castor3D 0.14.0
Multiplatform 3D engine
castor3d::SceneRenderNodes Liste des membres

Liste complète des membres de castor3d::SceneRenderNodes, y compris les membres hérités :

clear()castor3d::SceneRenderNodes
createNode(Pass &pass, Submesh &data, Geometry &instance, AnimatedMesh *mesh, AnimatedSkeleton *skeleton)castor3d::SceneRenderNodes
createNode(Pass &pass, BillboardBase &instance)castor3d::SceneRenderNodes
createVertexTransformPass(crg::FrameGraph &graph)castor3d::SceneRenderNodes
getBillboardNode(uint32_t nodeId)castor3d::SceneRenderNodes
getBillboardNodes() constcastor3d::SceneRenderNodesinline
getBillboardsBuffer() constcastor3d::SceneRenderNodesinline
getModelBuffer() constcastor3d::SceneRenderNodesinline
getSubmeshNode(uint32_t nodeId)castor3d::SceneRenderNodes
getSubmeshNodes() constcastor3d::SceneRenderNodesinline
hasNodes() constcastor3d::SceneRenderNodesinline
NodeDataArray typedefcastor3d::SceneRenderNodes
NodesPtrMapT typedefcastor3d::SceneRenderNodes
registerCuller(SceneCuller &culler)castor3d::SceneRenderNodes
reportPassChange(Submesh &data, Geometry &instance, Material const &oldMaterial, Material const &newMaterial)castor3d::SceneRenderNodes
reportPassChange(BillboardBase &billboard, Material const &oldMaterial, Material const &newMaterial)castor3d::SceneRenderNodes
SceneRenderNodes(Scene const &scene)castor3d::SceneRenderNodesexplicit
unregisterCuller(SceneCuller &culler)castor3d::SceneRenderNodes
update(CpuUpdater &updater)castor3d::SceneRenderNodes
update(GpuUpdater &updater)castor3d::SceneRenderNodes
~SceneRenderNodes()castor3d::SceneRenderNodes