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using | castor3d::TransformArray = std::vector< ObjectTransform > |
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| castor3d::CU_DeclareSmartPtr (SkeletonAnimation) |
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| castor3d::CU_DeclareSmartPtr (SkeletonAnimationKeyFrame) |
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| castor3d::CU_DeclareSmartPtr (SkeletonAnimationObject) |
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| castor3d::CU_DeclareSmartPtr (SkeletonAnimationBone) |
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| castor3d::CU_DeclareSmartPtr (SkeletonAnimationNode) |
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| castor3d::CU_DeclareMap (castor::String, SkeletonAnimationObjectSPtr, SkeletonAnimationObjectPtrStr) |
| SkeletonAnimationObject pointer map, sorted by name. Plus de détails...
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| castor3d::CU_DeclareVector (SkeletonAnimationObjectSPtr, SkeletonAnimationObjectPtr) |
| SkeletonAnimationObject pointer array. Plus de détails...
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