Castor3D 0.13.0
Multiplatform 3D engine
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Liste complète des membres de castor3d::AnimationImporter, y compris les membres hérités :
AnimationImporter(Engine &engine) | castor3d::AnimationImporter | explicit |
doImportMesh(MeshAnimation &mesh)=0 | castor3d::AnimationImporter | protectedpure virtual |
doImportNode(SceneNodeAnimation &node)=0 | castor3d::AnimationImporter | protectedpure virtual |
doImportSkeleton(SkeletonAnimation &skeleton)=0 | castor3d::AnimationImporter | protectedpure virtual |
import(SkeletonAnimation &animation, ImporterFile *file, Parameters const ¶meters) | castor3d::AnimationImporter | |
import(SkeletonAnimation &animation, castor::Path const &pathFile, Parameters const ¶meters) | castor3d::AnimationImporter | static |
import(MeshAnimation &animation, ImporterFile *file, Parameters const ¶meters) | castor3d::AnimationImporter | |
import(MeshAnimation &animation, castor::Path const &pathFile, Parameters const ¶meters) | castor3d::AnimationImporter | static |
import(SceneNodeAnimation &animation, ImporterFile *file, Parameters const ¶meters) | castor3d::AnimationImporter | |
import(SceneNodeAnimation &animation, castor::Path const &pathFile, Parameters const ¶meters) | castor3d::AnimationImporter | |
m_file | castor3d::AnimationImporter | protected |
m_parameters | castor3d::AnimationImporter | protected |
~AnimationImporter()=default | castor3d::AnimationImporter | virtual |