Castor3D 0.13.0
Multiplatform 3D engine
castor3d::ShadowMapPoint Liste des membres

Liste complète des membres de castor3d::ShadowMapPoint, y compris les membres hérités :

accept(PipelineVisitorBase &visitor)castor3d::ShadowMap
getClearValues() constcastor3d::ShadowMap
getCount() constcastor3d::ShadowMapinline
getSampler(SmTexture texture, uint32_t index=0u) constcastor3d::ShadowMap
getScene() constcastor3d::ShadowMapinline
getShadowPassResult() constcastor3d::ShadowMapinline
getShadowPassResult()castor3d::ShadowMapinline
getTexture() constcastor3d::ShadowMapPointinline
getView(SmTexture texture, uint32_t index=0u) constcastor3d::ShadowMapvirtual
getViews(SmTexture texture, uint32_t index=0u) constcastor3d::ShadowMapvirtual
m_countcastor3d::ShadowMapprotected
m_devicecastor3d::ShadowMapprotected
m_geometryBufferscastor3d::ShadowMapprotected
m_handlercastor3d::ShadowMapprotected
m_lightTypecastor3d::ShadowMapprotected
m_namecastor3d::ShadowMapprotected
m_passescastor3d::ShadowMapprotected
m_passesIndexcastor3d::ShadowMapprotected
m_resultcastor3d::ShadowMapprotected
m_scenecastor3d::ShadowMapprotected
PassDataPtr typedefcastor3d::ShadowMap
render(crg::SemaphoreWaitArray const &toWait, ashes::Queue const &queue, uint32_t index)castor3d::ShadowMap
ShadowMap(crg::ResourceHandler &handler, RenderDevice const &device, Scene &scene, LightType lightType, VkImageCreateFlags createFlags, castor::Size const &size, uint32_t layerCount, uint32_t count)castor3d::ShadowMap
ShadowMapPoint(crg::ResourceHandler &handler, RenderDevice const &device, Scene &scene, ProgressBar *progress)castor3d::ShadowMapPointexplicit
textureFlagscastor3d::ShadowMapstatic
update(GpuUpdater &updater) overridecastor3d::ShadowMapPointvirtual
castor3d::ShadowMap::update(CpuUpdater &updater)castor3d::ShadowMap
~ShadowMap()=defaultcastor3d::ShadowMapvirtual