Castor3D 0.13.0
Multiplatform 3D engine
castor3d::shader::PhongReflectionModel Liste des membres

Liste complète des membres de castor3d::shader::PhongReflectionModel, y compris les membres hérités :

computeDeferred(LightMaterial &material, Surface const &surface, SceneData const &sceneData, sdw::Int envMapIndex, sdw::Int const &reflection, sdw::Int const &refraction, sdw::Float const &refractionRatio, sdw::Vec3 const &transmission, sdw::Vec3 &ambient, sdw::Vec3 &reflected, sdw::Vec3 &refracted) overridecastor3d::shader::PhongReflectionModelvirtual
computeForward(LightMaterial &material, Surface const &surface, SceneData const &sceneData) overridecastor3d::shader::PhongReflectionModelvirtual
computeForward(LightMaterial &material, Surface const &surface, SceneData const &sceneData, sdw::Float const &refractionRatio, sdw::Vec3 const &transmission) overridecastor3d::shader::PhongReflectionModelvirtual
computeForward(LightMaterial &material, Surface const &surface, SceneData const &sceneData, sdw::Float const &refractionRatio, sdw::Vec3 const &transmission, sdw::Vec3 &ambient, sdw::Vec3 &reflected, sdw::Vec3 &refracted) overridecastor3d::shader::PhongReflectionModelvirtual
computeFresnel(LightMaterial &material, Surface const &surface, SceneData const &sceneData, sdw::Float const &refractionRatio)castor3d::shader::ReflectionModel
computeScreenSpace(MatrixData const &matrixData, sdw::Vec3 const &viewPosition, sdw::Vec3 const &worldNormal, sdw::Vec2 const &texcoord, sdw::Vec4 const &ssrSettings, sdw::CombinedImage2DR32 const &depthMap, sdw::CombinedImage2DRgba32 const &normalMap, sdw::CombinedImage2DRgba32 const &colourMap)castor3d::shader::ReflectionModel
declareComputeFresnel()castor3d::shader::ReflectionModelprotected
declareComputeScreenSpace(MatrixData const &matrixData)castor3d::shader::ReflectionModelprotected
declareTraceScreenSpace()castor3d::shader::ReflectionModelprotected
m_computeFresnelcastor3d::shader::ReflectionModelprotected
m_computeScreenSpacecastor3d::shader::ReflectionModelprotected
m_passFlagscastor3d::shader::ReflectionModelprotected
m_traceScreenSpacecastor3d::shader::ReflectionModelprotected
m_utilscastor3d::shader::ReflectionModelprotected
m_writercastor3d::shader::ReflectionModelprotected
PhongReflectionModel(sdw::ShaderWriter &writer, Utils &utils, uint32_t &envMapBinding, uint32_t envMapSet)castor3d::shader::PhongReflectionModel
ReflectionModel(sdw::ShaderWriter &writer, Utils &utils, PassFlags const &passFlags)castor3d::shader::ReflectionModel
ReflectionModel(sdw::ShaderWriter &writer, Utils &utils)castor3d::shader::ReflectionModel
traceScreenSpace(sdw::Vec3 csOrigin, sdw::Vec3 csDirection, sdw::Mat4 projectToPixelMatrix, sdw::CombinedImage2DR32 csZBuffer, sdw::Vec2 csZBufferSize, sdw::Float csZThickness, sdw::Boolean csZBufferIsHyperbolic, sdw::Vec3 clipInfo, sdw::Float nearPlaneZ, sdw::Float stride, sdw::Float jitterFraction, sdw::Float maxSteps, sdw::Float maxRayTraceDistance, sdw::Vec2 &hitPixel, sdw::Vec3 &csHitPoint)castor3d::shader::ReflectionModel
~ReflectionModel()=defaultcastor3d::shader::ReflectionModelvirtual