Castor3D 0.13.0
Multiplatform 3D engine
castor3d::DirectionalLight Liste des membres

Liste complète des membres de castor3d::DirectionalLight, y compris les membres hérités :

Cascade typedefcastor3d::DirectionalLight
create(Light &light)castor3d::DirectionalLightstatic
fillBuffer(LightBuffer::LightData &data) constcastor3d::LightCategory
getBoundingBox() constcastor3d::LightCategoryinline
getColour() constcastor3d::LightCategoryinline
getColour()castor3d::LightCategoryinline
getDiffuseIntensity() constcastor3d::LightCategoryinline
getDirection() constcastor3d::DirectionalLightinline
getFarPlane() constcastor3d::LightCategoryinline
getIntensity() constcastor3d::LightCategoryinline
getIntensity()castor3d::LightCategoryinline
getLight() constcastor3d::LightCategoryinline
getLight()castor3d::LightCategoryinline
getLightSpaceTransform(uint32_t cascadeIndex) constcastor3d::DirectionalLightinline
getLightType() constcastor3d::LightCategoryinline
getLpvConfig() constcastor3d::LightCategory
getProjMatrix(uint32_t cascadeIndex) constcastor3d::DirectionalLightinline
getRsmConfig() constcastor3d::LightCategory
getShadowConfig() constcastor3d::LightCategory
getShadowPcfOffsets() constcastor3d::LightCategory
getShadowRawOffsets() constcastor3d::LightCategory
getShadowVariance() constcastor3d::LightCategory
getSpecularIntensity() constcastor3d::LightCategoryinline
getSplitDepth(uint32_t cascadeIndex) constcastor3d::DirectionalLightinline
getSplitScale(uint32_t cascadeIndex) constcastor3d::DirectionalLightinline
getViewMatrix(uint32_t cascadeIndex) constcastor3d::DirectionalLightinline
getVolumetricScatteringFactor() constcastor3d::LightCategory
getVolumetricSteps() constcastor3d::LightCategory
LightCategory(LightType lightType, Light &light)castor3d::LightCategoryexplicitprotected
m_cubeBoxcastor3d::LightCategoryprotected
m_farPlanecastor3d::LightCategoryprotected
m_shadowMapIndexcastor3d::LightCategoryprotected
Scenecastor3d::DirectionalLightfriend
setColour(castor::Point3f const &value)castor3d::LightCategory
setDiffuseIntensity(float value)castor3d::LightCategory
setIntensity(castor::Point2f const &value)castor3d::LightCategory
setPcfMaxSlopeOffset(float value)castor3d::LightCategory
setPcfMinOffset(float value)castor3d::LightCategory
setRawMaxSlopeOffset(float value)castor3d::LightCategory
setRawMinOffset(float value)castor3d::LightCategory
setSpecularIntensity(float value)castor3d::LightCategory
setVolumetricScatteringFactor(float value)castor3d::LightCategory
setVolumetricSteps(uint32_t value)castor3d::LightCategory
setVsmMaxVariance(float value)castor3d::LightCategory
setVsmVarianceBias(float value)castor3d::LightCategory
update() overridecastor3d::DirectionalLightvirtual
updateShadow(Camera const &sceneCamera)castor3d::DirectionalLight
~LightCategory()=defaultcastor3d::LightCategoryvirtual