Castor3D 0.13.0
Multiplatform 3D engine
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Liste complète des membres de castor3d::shader::MorphingWeightsData, y compris les membres hérités :
BufferName | castor3d::shader::MorphingWeightsData | static |
DataName | castor3d::shader::MorphingWeightsData | static |
index(sdw::UInt const &index) const | castor3d::shader::MorphingWeightsData | inline |
makeType(ast::type::TypesCache &cache) | castor3d::shader::MorphingWeightsData | static |
morph(sdw::Array< shader::MorphTargetsData > const &targets, sdw::UInt vertexId, sdw::Vec4 &pos, sdw::Vec3 &uvw0, sdw::Vec3 &uvw1, sdw::Vec3 &uvw2, sdw::Vec3 &uvw3, sdw::Vec3 &col) const | castor3d::shader::MorphingWeightsData | |
morph(sdw::Array< shader::MorphTargetsData > const &targets, sdw::UInt vertexId, sdw::Vec4 &pos, sdw::Vec4 &nml, sdw::Vec3 &uvw0, sdw::Vec3 &uvw1, sdw::Vec3 &uvw2, sdw::Vec3 &uvw3, sdw::Vec3 &col) const | castor3d::shader::MorphingWeightsData | |
morph(sdw::Array< shader::MorphTargetsData > const &targets, sdw::UInt vertexId, sdw::Vec4 &pos, sdw::Vec4 &nml, sdw::Vec4 &tan, sdw::Vec3 &uvw0, sdw::Vec3 &uvw1, sdw::Vec3 &uvw2, sdw::Vec3 &uvw3, sdw::Vec3 &col) const | castor3d::shader::MorphingWeightsData | |
morph(sdw::ArraySsboT< shader::MorphTargetsData > const &targets, sdw::UInt vertexId, sdw::Vec4 &pos, sdw::Vec4 &nml, sdw::Vec4 &tan, sdw::Vec3 &uvw0, sdw::Vec3 &uvw1, sdw::Vec3 &uvw2, sdw::Vec3 &uvw3, sdw::Vec3 &col) const | castor3d::shader::MorphingWeightsData | |
MorphingWeightsData(sdw::ShaderWriter &writer, ast::expr::ExprPtr expr, bool enabled) | castor3d::shader::MorphingWeightsData | |
morphTargetsCount | castor3d::shader::MorphingWeightsData | |
SDW_DeclStructInstance(C3D_API, MorphingWeightsData) | castor3d::shader::MorphingWeightsData | |
weight(sdw::UInt const &index) const | castor3d::shader::MorphingWeightsData | inline |