Castor3D 0.13.0
Multiplatform 3D engine
castor3d::Mesh Liste des membres

Liste complète des membres de castor3d::Mesh, y compris les membres hérités :

addAnimation(AnimationPtr animation)castor3d::AnimableT< Engine >
AnimableT(Engine &owner)castor3d::AnimableT< Engine >inlineexplicitprotected
AnimableT(AnimableT &&rhs)=defaultcastor3d::AnimableT< Engine >protected
AnimableT(AnimableT const &rhs)=deletecastor3d::AnimableT< Engine >protected
Animation typedefcastor3d::AnimableT< Engine >protected
AnimationPtr typedefcastor3d::AnimableT< Engine >protected
AnimationPtrStrMap typedefcastor3d::AnimableT< Engine >protected
begin()castor3d::Meshinline
begin() constcastor3d::Meshinline
BinaryParser< Mesh >castor3d::Meshfriend
BinaryWriter< Mesh >castor3d::Meshfriend
cleanup()castor3d::Mesh
cleanupAnimations()castor3d::AnimableT< Engine >inline
computeContainers()castor3d::Mesh
computeNormals(bool reverted=false)castor3d::Mesh
createAnimation(castor::String const &name)castor3d::Mesh
createSubmesh(SubmeshFlags const &flags=SubmeshFlags{})castor3d::Mesh
deleteSubmesh(SubmeshSPtr &submesh)castor3d::Mesh
doGetAnimation(castor::String const &name)castor3d::AnimableT< Engine >inlineprotected
doGetAnimation(castor::String const &name) constcastor3d::AnimableT< Engine >inlineprotected
doRemoveAnimation(castor::String const &name)castor3d::AnimableT< Engine >inlineprotected
end()castor3d::Meshinline
end() constcastor3d::Meshinline
getAnimation(castor::String const &name) constcastor3d::AnimableT< Engine >inline
getAnimation(castor::String const &name)castor3d::AnimableT< Engine >inline
getAnimations() constcastor3d::AnimableT< Engine >inline
getBoundingBox() constcastor3d::Meshinline
getBoundingSphere() constcastor3d::Meshinline
getFaceCount() constcastor3d::Mesh
getScene() constcastor3d::Meshinline
getSkeleton() constcastor3d::Meshinline
getSubmesh(uint32_t index) constcastor3d::Mesh
getSubmeshCount() constcastor3d::Meshinline
getVertexCount() constcastor3d::Mesh
hasAnimation() constcastor3d::AnimableT< Engine >inline
hasAnimation(castor::String const &name) constcastor3d::AnimableT< Engine >inline
initialise()castor3d::Mesh
isModified() constcastor3d::Meshinline
isSerialisable() constcastor3d::Meshinline
m_animationscastor3d::AnimableT< Engine >protected
Mesh(castor::String const &name, Scene &scene)castor3d::Mesh
Mesh(Mesh &&rhs)=defaultcastor3d::Mesh
Mesh(Mesh const &rhs)=deletecastor3d::Mesh
MeshGeneratorcastor3d::Meshfriend
operator=(Mesh &&rhs)=deletecastor3d::Mesh
operator=(Mesh const &rhs)=deletecastor3d::Mesh
AnimableT< Engine >::operator=(AnimableT &&rhs)=deletecastor3d::AnimableT< Engine >protected
AnimableT< Engine >::operator=(AnimableT const &rhs)=deletecastor3d::AnimableT< Engine >protected
removeAnimation(castor::String const &name)castor3d::Mesh
setSerialisable(bool value)castor3d::Meshinline
setSkeleton(SkeletonRPtr skeleton)castor3d::Mesh
updateContainers()castor3d::Mesh
~AnimableT()=defaultcastor3d::AnimableT< Engine >virtual
~Mesh() overridecastor3d::Mesh