BaseDataComponentT(Submesh &submesh) | castor3d::BaseDataComponentT< SubmeshFlagT > | inlineexplicit |
cleanup(RenderDevice const &device) | castor3d::SubmeshComponent | |
clone(Submesh &submesh) const override | castor3d::BaseDataComponentT< SubmeshFlagT > | inlinevirtual |
gather(ShaderFlags const &shaderFlags, ProgramFlags const &programFlags, SubmeshFlags const &submeshFlags, MaterialRPtr material, TextureFlagsArray const &mask, ashes::BufferCRefArray &buffers, std::vector< uint64_t > &offsets, ashes::PipelineVertexInputStateCreateInfoCRefArray &layouts, uint32_t ¤tBinding, uint32_t ¤tLocation) override | castor3d::BaseDataComponentT< SubmeshFlagT > | inlinevirtual |
getData() | castor3d::BaseDataComponentT< SubmeshFlagT > | inline |
getData() const | castor3d::BaseDataComponentT< SubmeshFlagT > | inline |
getID() | castor3d::SubmeshComponent | inline |
getProgramFlags(Material const &material) const | castor3d::SubmeshComponent | inlinevirtual |
getSubmeshFlags(Pass const *pass) const override | castor3d::BaseDataComponentT< SubmeshFlagT > | inlinevirtual |
getType() const | castor3d::SubmeshComponent | inline |
getUsageFlags() const | castor3d::SubmeshComponent | inlinevirtual |
Id | castor3d::BaseDataComponentT< SubmeshFlagT > | static |
initialise(RenderDevice const &device) | castor3d::SubmeshComponent | |
Name | castor3d::BaseDataComponentT< SubmeshFlagT > | static |
needsUpdate() | castor3d::SubmeshComponent | inline |
setData(castor::Point3fArray const &data) | castor3d::BaseDataComponentT< SubmeshFlagT > | inline |
SubmeshComponent(Submesh &submesh, castor::String const &type, uint32_t id) | castor3d::SubmeshComponent | |
upload() | castor3d::SubmeshComponent | |
~SubmeshComponent() noexcept=default | castor3d::SubmeshComponent | virtual |