Castor3D 0.13.0
Multiplatform 3D engine
|
Classes | |
struct | castor3d::ObjectTransform |
Espaces de nommage | |
namespace | castor3d |
Skeleton | |
using | castor3d::TransformArray = std::vector< ObjectTransform > |
castor3d::CU_DeclareSmartPtr (SkeletonAnimation) | |
castor3d::CU_DeclareSmartPtr (SkeletonAnimationKeyFrame) | |
castor3d::CU_DeclareSmartPtr (SkeletonAnimationObject) | |
castor3d::CU_DeclareSmartPtr (SkeletonAnimationBone) | |
castor3d::CU_DeclareSmartPtr (SkeletonAnimationNode) | |
castor3d::CU_DeclareMap (castor::String, SkeletonAnimationObjectSPtr, SkeletonAnimationObjectPtrStr) | |
SkeletonAnimationObject pointer map, sorted by name. Plus de détails... | |
castor3d::CU_DeclareVector (SkeletonAnimationObjectSPtr, SkeletonAnimationObjectPtr) | |
SkeletonAnimationObject pointer array. Plus de détails... | |