Castor3D
0.13.0
Multiplatform 3D engine
castor3d
AnimatedTexture
castor3d::AnimatedTexture Liste des membres
Liste complète des membres de
castor3d::AnimatedTexture
, y compris les membres hérités :
addAnimation
(castor::String const &name)
castor3d::AnimatedObject
AnimatedObject
(AnimatedObject &&rhs)=default
castor3d::AnimatedObject
AnimatedObject
(AnimatedObject const &rhs)=delete
castor3d::AnimatedObject
AnimatedObject
(AnimationType kind, castor::String const &name)
castor3d::AnimatedObject
explicit
AnimatedTexture
(AnimatedTexture &&rhs)=default
castor3d::AnimatedTexture
AnimatedTexture
(AnimatedTexture const &rhs)=delete
castor3d::AnimatedTexture
AnimatedTexture
(TextureSourceInfo const &sourceInfo, TextureConfiguration const &config, Pass &pass)
castor3d::AnimatedTexture
fillBuffer
(TextureAnimationData *buffer) const
castor3d::AnimatedTexture
getAnimation
(castor::String const &name)
castor3d::AnimatedObject
getAnimations
() const
castor3d::AnimatedObject
inline
getKind
() const
castor3d::AnimatedObject
inline
getPass
() const
castor3d::AnimatedTexture
inline
getPlayingAnimation
() const
castor3d::AnimatedTexture
inline
getTexture
() const
castor3d::AnimatedTexture
inline
hasAnimation
(castor::String const &name)
castor3d::AnimatedObject
inline
isPlayingAnimation
() const override
castor3d::AnimatedTexture
inline
virtual
m_animations
castor3d::AnimatedObject
protected
operator=
(AnimatedTexture &&rhs)=delete
castor3d::AnimatedTexture
operator=
(AnimatedTexture const &rhs)=delete
castor3d::AnimatedTexture
castor3d::AnimatedObject::operator=
(AnimatedObject &&rhs)=default
castor3d::AnimatedObject
castor3d::AnimatedObject::operator=
(AnimatedObject const &rhs)=delete
castor3d::AnimatedObject
pauseAllAnimations
()
castor3d::AnimatedObject
pauseAnimation
(castor::String const &name)
castor3d::AnimatedObject
setTexture
(TextureUnit &texture)
castor3d::AnimatedTexture
inline
startAllAnimations
()
castor3d::AnimatedObject
startAnimation
(castor::String const &name)
castor3d::AnimatedObject
stopAllAnimations
()
castor3d::AnimatedObject
stopAnimation
(castor::String const &name)
castor3d::AnimatedObject
update
(castor::Milliseconds const &elapsed) override
castor3d::AnimatedTexture
virtual
~AnimatedObject
()=default
castor3d::AnimatedObject
virtual
Généré le Mercredi 8 Juin 2022 13:04:46 pour Castor3D par
1.9.3