Castor3D 0.13.0
Multiplatform 3D engine
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Liste complète des membres de castor3d::SubmeshUtils, y compris les membres hérités :
computeFacesFromPolygonVertex(castor::Point3fArray &texcoords, TriFaceMapping &triFace) | castor3d::SubmeshUtils | static |
computeNormals(castor::Point3fArray const &positions, castor::Point3fArray const &texcoords, castor::Point3fArray &normals, castor::Point3fArray &tangents, TriFaceMapping const &triFace, bool reverted=false) | castor3d::SubmeshUtils | static |
computeNormals(castor::Point3fArray const &positions, castor::Point3fArray const &texcoords, castor::Point3fArray &normals, castor::Point3fArray &tangents, Face const &face) | castor3d::SubmeshUtils | static |
computeTangents(castor::Point3fArray const &positions, castor::Point3fArray const &texcoords, castor::Point3fArray &tangents, Face const &face) | castor3d::SubmeshUtils | static |
computeTangentsFromNormals(castor::Point3fArray const &positions, castor::Point3fArray const &texcoords, castor::Point3fArray const &normals, castor::Point3fArray &tangents, TriFaceMapping const &triFace) | castor3d::SubmeshUtils | static |