addAnimation(castor::String const &name) | castor3d::AnimatedObject | |
AnimatedObject(AnimatedObject &&rhs)=default | castor3d::AnimatedObject | |
AnimatedObject(AnimatedObject const &rhs)=delete | castor3d::AnimatedObject | |
AnimatedObject(AnimationType kind, castor::String const &name) | castor3d::AnimatedObject | explicit |
AnimatedSceneNode(AnimatedSceneNode &&rhs)=default | castor3d::AnimatedSceneNode | |
AnimatedSceneNode(AnimatedSceneNode const &rhs)=delete | castor3d::AnimatedSceneNode | |
AnimatedSceneNode(castor::String const &name, SceneNode &node) | castor3d::AnimatedSceneNode | |
getAnimation(castor::String const &name) | castor3d::AnimatedObject | |
getAnimations() const | castor3d::AnimatedObject | inline |
getKind() const | castor3d::AnimatedObject | inline |
getPlayingAnimation() const | castor3d::AnimatedSceneNode | inline |
getSceneNode() const | castor3d::AnimatedSceneNode | inline |
hasAnimation(castor::String const &name) | castor3d::AnimatedObject | inline |
isPlayingAnimation() const override | castor3d::AnimatedSceneNode | inlinevirtual |
m_animations | castor3d::AnimatedObject | protected |
operator=(AnimatedSceneNode &&rhs)=delete | castor3d::AnimatedSceneNode | |
operator=(AnimatedSceneNode const &rhs)=delete | castor3d::AnimatedSceneNode | |
castor3d::AnimatedObject::operator=(AnimatedObject &&rhs)=default | castor3d::AnimatedObject | |
castor3d::AnimatedObject::operator=(AnimatedObject const &rhs)=delete | castor3d::AnimatedObject | |
pauseAllAnimations() | castor3d::AnimatedObject | |
pauseAnimation(castor::String const &name) | castor3d::AnimatedObject | |
startAllAnimations() | castor3d::AnimatedObject | |
startAnimation(castor::String const &name) | castor3d::AnimatedObject | |
stopAllAnimations() | castor3d::AnimatedObject | |
stopAnimation(castor::String const &name) | castor3d::AnimatedObject | |
update(castor::Milliseconds const &elapsed) override | castor3d::AnimatedSceneNode | virtual |
~AnimatedObject()=default | castor3d::AnimatedObject | virtual |