Castor3D 0.13.0
Multiplatform 3D engine
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Référence du fichier TransparentModule.hpp

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namespace  castor3d
 

Transparent

enum class  castor3d::WbTexture : uint8_t {
  castor3d::eDepth , castor3d::eAccumulation , castor3d::eRevealage , castor3d::eVelocity ,
  castor3d::eCount , castor3d::eMin = eDepth , castor3d::eMax =eCount-1
}
 Enumération des textures utilisées lors du weighted blend OIT. Plus de détails...
 
C3D_API castor::String castor3d::getTextureName (WbTexture texture)
 
C3D_API castor::String castor3d::getTexName (WbTexture texture)
 
C3D_API VkFormat castor3d::getFormat (RenderDevice const &device, WbTexture texture)
 
C3D_API VkClearValue castor3d::getClearValue (WbTexture texture)
 
C3D_API VkImageUsageFlags castor3d::getUsageFlags (WbTexture texture)
 
C3D_API VkBorderColor castor3d::getBorderColor (WbTexture texture)
 
uint32_t castor3d::getMipLevels (RenderDevice const &device, WbTexture texture, castor::Size const &size)
 
uint32_t castor3d::getMipLevels (RenderDevice const &device, WbTexture texture, VkExtent3D const &size)
 
 castor3d::CU_DeclareCUSmartPtr (castor3d, WeightedBlendRendering, C3D_API)
 
 castor3d::CU_DeclareCUSmartPtr (castor3d, TransparentPassResult, C3D_API)