Liste complète des membres de castor3d::OverlayRenderer::VertexBufferPoolT< VertexT, CountT >, y compris les membres hérités :
allocate(OverlayRenderNode &node) | castor3d::OverlayRenderer::VertexBufferPoolT< VertexT, CountT > | |
allocated | castor3d::OverlayRenderer::VertexBufferPoolT< VertexT, CountT > | |
buffer | castor3d::OverlayRenderer::VertexBufferPoolT< VertexT, CountT > | |
deallocate(VertexBufferIndexT< VertexT, CountT > const &index) | castor3d::OverlayRenderer::VertexBufferPoolT< VertexT, CountT > | |
device | castor3d::OverlayRenderer::VertexBufferPoolT< VertexT, CountT > | |
engine | castor3d::OverlayRenderer::VertexBufferPoolT< VertexT, CountT > | |
MyBufferIndex typedef | castor3d::OverlayRenderer::VertexBufferPoolT< VertexT, CountT > | |
noTexDeclaration | castor3d::OverlayRenderer::VertexBufferPoolT< VertexT, CountT > | |
Quad typedef | castor3d::OverlayRenderer::VertexBufferPoolT< VertexT, CountT > | |
texDeclaration | castor3d::OverlayRenderer::VertexBufferPoolT< VertexT, CountT > | |
uboPool | castor3d::OverlayRenderer::VertexBufferPoolT< VertexT, CountT > | |
upload(ashes::CommandBuffer const &cb) | castor3d::OverlayRenderer::VertexBufferPoolT< VertexT, CountT > | |
VertexBufferPoolT(Engine &engine, std::string const &debugName, UniformBufferPool &uboPool, RenderDevice const &device, ashes::PipelineVertexInputStateCreateInfo const &noTexDecl, ashes::PipelineVertexInputStateCreateInfo const &texDecl, uint32_t count) | castor3d::OverlayRenderer::VertexBufferPoolT< VertexT, CountT > | |