Castor3D 0.13.0
Multiplatform 3D engine
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Liste complète des membres de castor3d::FontTexture, y compris les membres hérités :
cleanup(RenderDevice const &device) | castor3d::FontTexture | |
CU_DeclareMap(char32_t, castor::Position, GlyphPosition) | castor3d::FontTexture | |
FontTexture(Engine &engine, castor::FontResPtr font) | castor3d::FontTexture | |
getFont() const | castor3d::FontTexture | inline |
getFontName() const | castor3d::FontTexture | |
getGlyphPosition(char32_t glyphChar) const | castor3d::FontTexture | |
getSampler() const | castor3d::FontTexture | inline |
getTexture() const | castor3d::FontTexture | inline |
initialise(RenderDevice const &device, QueueData const &queueData) | castor3d::FontTexture | |
OnChanged typedef | castor3d::FontTexture | |
onChanged | castor3d::FontTexture | |
OnChangedFunction typedef | castor3d::FontTexture | |
update() | castor3d::FontTexture | |
~FontTexture() | castor3d::FontTexture |