allocate(VkDeviceSize size) | castor3d::PoolUniformBuffer | |
cleanup(RenderDevice const &device) | castor3d::PoolUniformBuffer | |
deallocate(VkDeviceSize offset) | castor3d::PoolUniformBuffer | |
getAlignedSize(uint32_t size) const | castor3d::PoolUniformBuffer | inline |
getAlignedSize() const | castor3d::PoolUniformBuffer | inline |
getBuffer() const | castor3d::PoolUniformBuffer | inline |
getBuffer() | castor3d::PoolUniformBuffer | inline |
getData(VkDeviceSize offset) const | castor3d::PoolUniformBuffer | inline |
getData(VkDeviceSize offset) | castor3d::PoolUniformBuffer | inline |
getDatas() const | castor3d::PoolUniformBuffer | inline |
getDatas() | castor3d::PoolUniformBuffer | inline |
getElementSize() const | castor3d::PoolUniformBuffer | inline |
hasAllocated() const | castor3d::PoolUniformBuffer | |
hasAvailable(VkDeviceSize size) const | castor3d::PoolUniformBuffer | |
hasBuffer() const | castor3d::PoolUniformBuffer | inline |
initialise(RenderDevice const &device) | castor3d::PoolUniformBuffer | |
operator ashes::UniformBuffer &() | castor3d::PoolUniformBuffer | inline |
operator ashes::UniformBuffer const &() const | castor3d::PoolUniformBuffer | inline |
PoolUniformBuffer(RenderSystem const &renderSystem, castor::ArrayView< uint8_t > data, VkBufferUsageFlags usage, VkMemoryPropertyFlags flags, castor::String debugName, ashes::QueueShare sharingMode={}) | castor3d::PoolUniformBuffer | |