addAnimationObject(SkeletonAnimationObject &object, castor::Point3f const &translate, castor::Quaternion const &rotate, castor::Point3f const &scale) | castor3d::SkeletonAnimationKeyFrame | |
AnimationKeyFrame(castor::Milliseconds const &timeIndex=0_ms) | castor3d::AnimationKeyFrame | inlineexplicit |
begin() const | castor3d::SkeletonAnimationKeyFrame | inline |
begin() | castor3d::SkeletonAnimationKeyFrame | inline |
BinaryParser< SkeletonAnimationKeyFrame > | castor3d::SkeletonAnimationKeyFrame | friend |
BinaryWriter< SkeletonAnimationKeyFrame > | castor3d::SkeletonAnimationKeyFrame | friend |
end() const | castor3d::SkeletonAnimationKeyFrame | inline |
end() | castor3d::SkeletonAnimationKeyFrame | inline |
find(SkeletonAnimationObject const &object) const | castor3d::SkeletonAnimationKeyFrame | |
find(BoneNode const &bone) const | castor3d::SkeletonAnimationKeyFrame | |
find(SkeletonAnimationObject const &object) | castor3d::SkeletonAnimationKeyFrame | |
find(BoneNode const &bone) | castor3d::SkeletonAnimationKeyFrame | |
getBoundingBox() const | castor3d::AnimationKeyFrame | inline |
getTimeIndex() const | castor3d::AnimationKeyFrame | inline |
hasObject(SkeletonAnimationObject const &object) const | castor3d::SkeletonAnimationKeyFrame | |
initialise() override | castor3d::SkeletonAnimationKeyFrame | virtual |
m_boundingBox | castor3d::AnimationKeyFrame | protected |
m_timeIndex | castor3d::AnimationKeyFrame | protected |
SkeletonAnimationKeyFrame(SkeletonAnimation &skeletonAnimation, castor::Milliseconds const &timeIndex) | castor3d::SkeletonAnimationKeyFrame | |
~AnimationKeyFrame()=default | castor3d::AnimationKeyFrame | virtual |