Castor3D 0.13.0
Multiplatform 3D engine
|
Classes | |
class | castor3d::BaseDataComponentT< SubmeshFlagT > |
Composant de sous-maillage détenant des données basiques d'un sous-maillage. Plus de détails... | |
Espaces de nommage | |
namespace | castor3d |
Fonctions | |
C3D_API void | castor3d::uploadBaseData (SubmeshFlag submeshData, Submesh const &submesh, castor::Point3fArray const &data) |
C3D_API void | castor3d::gatherBaseDataBuffer (SubmeshFlag submeshData, ProgramFlags const &programFlags, SubmeshFlags const &submeshFlags, bool hasTextures, ashes::PipelineVertexInputStateCreateInfoCRefArray &layouts, uint32_t ¤tBinding, uint32_t ¤tLocation, std::unordered_map< size_t, ashes::PipelineVertexInputStateCreateInfo > &cache) |