Castor3D 0.13.0
Multiplatform 3D engine
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Liste complète des membres de castor3d::BackgroundRenderer, y compris les membres hérités :
BackgroundRenderer(crg::FramePassGroup &graph, crg::FramePass const *previousPass, RenderDevice const &device, ProgressBar *progress, castor::String const &name, SceneBackground &background, HdrConfigUbo const &hdrConfigUbo, SceneUbo const &sceneUbo, crg::ImageViewId const &colour, bool clearColour=true) | castor3d::BackgroundRenderer | inline |
BackgroundRenderer(crg::FramePassGroup &graph, crg::FramePass const *previousPass, RenderDevice const &device, ProgressBar *progress, castor::String const &name, SceneBackground &background, HdrConfigUbo const &hdrConfigUbo, SceneUbo const &sceneUbo, crg::ImageViewId const &colour, bool clearColour, crg::ImageViewId const &depth) | castor3d::BackgroundRenderer | inline |
BackgroundRenderer(crg::FramePassGroup &graph, crg::FramePass const *previousPass, RenderDevice const &device, castor::String const &name, SceneBackground &background, HdrConfigUbo const &hdrConfigUbo, SceneUbo const &sceneUbo, crg::ImageViewId const &colour, bool clearColour=true) | castor3d::BackgroundRenderer | inline |
BackgroundRenderer(crg::FramePassGroup &graph, crg::FramePass const *previousPass, RenderDevice const &device, castor::String const &name, SceneBackground &background, HdrConfigUbo const &hdrConfigUbo, SceneUbo const &sceneUbo, crg::ImageViewId const &colour, bool clearColour, crg::ImageViewId const &depth) | castor3d::BackgroundRenderer | inline |
BackgroundRenderer(crg::FramePassGroup &graph, crg::FramePassArray previousPasses, RenderDevice const &device, ProgressBar *progress, castor::String const &name, SceneBackground &background, HdrConfigUbo const &hdrConfigUbo, SceneUbo const &sceneUbo, crg::ImageViewId const &colour, bool clearColour=true) | castor3d::BackgroundRenderer | inline |
BackgroundRenderer(crg::FramePassGroup &graph, crg::FramePassArray previousPasses, RenderDevice const &device, ProgressBar *progress, castor::String const &name, SceneBackground &background, HdrConfigUbo const &hdrConfigUbo, SceneUbo const &sceneUbo, crg::ImageViewId const &colour, bool clearColour, crg::ImageViewId const &depth) | castor3d::BackgroundRenderer | inline |
BackgroundRenderer(crg::FramePassGroup &graph, crg::FramePassArray previousPasses, RenderDevice const &device, castor::String const &name, SceneBackground &background, HdrConfigUbo const &hdrConfigUbo, SceneUbo const &sceneUbo, crg::ImageViewId const &colour, bool clearColour=true) | castor3d::BackgroundRenderer | inline |
BackgroundRenderer(crg::FramePassGroup &graph, crg::FramePassArray previousPasses, RenderDevice const &device, castor::String const &name, SceneBackground &background, HdrConfigUbo const &hdrConfigUbo, SceneUbo const &sceneUbo, crg::ImageViewId const &colour, bool clearColour, crg::ImageViewId const &depth) | castor3d::BackgroundRenderer | inline |
getPass() const | castor3d::BackgroundRenderer | inline |
update(CpuUpdater &updater) | castor3d::BackgroundRenderer | |
update(GpuUpdater &updater) | castor3d::BackgroundRenderer | |
~BackgroundRenderer() | castor3d::BackgroundRenderer |