Castor3D 0.13.0
Multiplatform 3D engine
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Liste complète des membres de castor3d::DeferredRendering, y compris les membres hérités :
accept(RenderTechniqueVisitor &visitor) | castor3d::DeferredRendering | |
countInitialisationSteps() | castor3d::DeferredRendering | inlinestatic |
DeferredRendering(crg::FramePassGroup &graph, crg::FramePass const &opaquePass, RenderDevice const &device, ProgressBar *progress, Texture const &brdf, Texture const &depth, OpaquePassResult const &opaquePassResult, Texture const &resultTexture, ShadowMapResult const &smDirectionalResult, ShadowMapResult const &smPointResult, ShadowMapResult const &smSpotResult, LightVolumePassResult const &lpvResult, LightVolumePassResultArray const &llpvResult, Texture const &vctFirstBounce, Texture const &vctSecondaryBounce, Texture const &ssao, castor::Size const &size, Scene &scene, SceneUbo const &sceneUbo, HdrConfigUbo const &hdrConfigUbo, GpInfoUbo const &gpInfoUbo, LpvGridConfigUbo const &lpvConfigUbo, LayeredLpvGridConfigUbo const &llpvConfigUbo, VoxelizerUbo const &vctConfigUbo, SsaoConfig &ssaoConfig) | castor3d::DeferredRendering | |
getLastPass() const | castor3d::DeferredRendering | inline |
getLightDepthImgView() const | castor3d::DeferredRendering | |
getLightDiffuse() | castor3d::DeferredRendering | |
update(CpuUpdater &updater) | castor3d::DeferredRendering | |
update(GpuUpdater &updater) | castor3d::DeferredRendering |