addMorphTarget(SubmeshAnimationBuffer data) | castor3d::MorphComponent | |
BinaryParser< MorphComponent > | castor3d::MorphComponent | friend |
BinaryWriter< MorphComponent > | castor3d::MorphComponent | friend |
cleanup(RenderDevice const &device) | castor3d::SubmeshComponent | |
clone(Submesh &submesh) const override | castor3d::MorphComponent | virtual |
gather(ShaderFlags const &shaderFlags, ProgramFlags const &programFlags, SubmeshFlags const &submeshFlags, MaterialRPtr material, TextureFlagsArray const &mask, ashes::BufferCRefArray &buffers, std::vector< uint64_t > &offsets, ashes::PipelineVertexInputStateCreateInfoCRefArray &layouts, uint32_t ¤tBinding, uint32_t ¤tLocation) override | castor3d::MorphComponent | inlinevirtual |
getID() | castor3d::SubmeshComponent | inline |
getMorphFlags() const | castor3d::MorphComponent | inline |
getMorphTargets() const | castor3d::MorphComponent | inline |
getMorphTargetsBuffers() const | castor3d::MorphComponent | inline |
getMorphTargetsBuffers() | castor3d::MorphComponent | inline |
getMorphTargetsCount() const | castor3d::MorphComponent | inline |
getProgramFlags(Material const &material) const | castor3d::SubmeshComponent | inlinevirtual |
getSubmeshFlags(Pass const *pass) const | castor3d::SubmeshComponent | inlinevirtual |
getType() const | castor3d::SubmeshComponent | inline |
getUsageFlags() const | castor3d::SubmeshComponent | inlinevirtual |
initialise(RenderDevice const &device) | castor3d::SubmeshComponent | |
MorphComponent(Submesh &submesh, MorphFlags flags) | castor3d::MorphComponent | explicit |
Name | castor3d::MorphComponent | static |
needsUpdate() | castor3d::SubmeshComponent | inline |
SubmeshComponent(Submesh &submesh, castor::String const &type, uint32_t id) | castor3d::SubmeshComponent | |
upload() | castor3d::SubmeshComponent | |
~SubmeshComponent() noexcept=default | castor3d::SubmeshComponent | virtual |