Castor3D
0.13.0
Multiplatform 3D engine
castor3d
SceneCuller
castor3d::SceneCuller Liste des membres
Liste complète des membres de
castor3d::SceneCuller
, y compris les membres hérités :
areAnyChanged
() const
castor3d::SceneCuller
inline
areCulledChanged
() const
castor3d::SceneCuller
inline
DrawCommandsBuffer
typedef
castor3d::SceneCuller
getBillboardCommands
(RenderNodesPass const &renderPass) const
castor3d::SceneCuller
inline
getBillboardNodes
(RenderNodesPass const &renderPass) const
castor3d::SceneCuller
inline
getCamera
() const
castor3d::SceneCuller
inline
getCamera
()
castor3d::SceneCuller
inline
getInstancedSubmeshNodes
(RenderNodesPass const &renderPass) const
castor3d::SceneCuller
inline
getNodesIds
(RenderNodesPass const &renderPass) const
castor3d::SceneCuller
inline
getPipelineNodesIndex
(RenderNodesPass const &renderPass, Submesh const &submesh, Pass const &pass, ashes::BufferBase const &buffer, bool isFrontCulled) const
castor3d::SceneCuller
getPipelineNodesIndex
(RenderNodesPass const &renderPass, BillboardBase const &billboard, Pass const &pass, ashes::BufferBase const &buffer, bool isFrontCulled) const
castor3d::SceneCuller
getScene
() const
castor3d::SceneCuller
inline
getSubmeshIdxCommands
(RenderNodesPass const &renderPass) const
castor3d::SceneCuller
inline
getSubmeshNIdxCommands
(RenderNodesPass const &renderPass) const
castor3d::SceneCuller
inline
getSubmeshNodes
(RenderNodesPass const &renderPass) const
castor3d::SceneCuller
inline
hasCamera
() const
castor3d::SceneCuller
inline
hasCulledNodes
(RenderNodesPass const &renderPass) const
castor3d::SceneCuller
inline
IndexedDrawCommandsBuffer
typedef
castor3d::SceneCuller
m_anyChanged
castor3d::SceneCuller
protected
m_camera
castor3d::SceneCuller
protected
m_culledBillboards
castor3d::SceneCuller
protected
m_culledChanged
castor3d::SceneCuller
protected
m_culledSubmeshes
castor3d::SceneCuller
protected
m_first
castor3d::SceneCuller
protected
m_index
castor3d::SceneCuller
protected
m_renderPasses
castor3d::SceneCuller
protected
m_timer
castor3d::SceneCuller
protected
m_timerCompute
castor3d::SceneCuller
protected
m_timerDirty
castor3d::SceneCuller
protected
m_timerIndirect
castor3d::SceneCuller
protected
NodeArrayT
typedef
castor3d::SceneCuller
onCompute
castor3d::SceneCuller
mutable
PipelineBufferArray
typedef
castor3d::SceneCuller
PipelineNodesBuffer
typedef
castor3d::SceneCuller
registerRenderPass
(RenderNodesPass const &renderPass)
castor3d::SceneCuller
removeCulled
(SubmeshRenderNode const &node)
castor3d::SceneCuller
removeCulled
(BillboardRenderNode const &node)
castor3d::SceneCuller
SceneCuller
(Scene &scene, Camera *camera)
castor3d::SceneCuller
SidedNodeArrayT
typedef
castor3d::SceneCuller
SidedNodeBufferMapT
typedef
castor3d::SceneCuller
SidedNodePipelineMapT
typedef
castor3d::SceneCuller
SidedNodeT
typedef
castor3d::SceneCuller
SidedObjectNodeBufferMapT
typedef
castor3d::SceneCuller
SidedObjectNodeMapT
typedef
castor3d::SceneCuller
SidedObjectNodePassMapT
typedef
castor3d::SceneCuller
SidedObjectNodePipelineMapT
typedef
castor3d::SceneCuller
unregisterRenderPass
(RenderNodesPass const &renderPass)
castor3d::SceneCuller
update
(CpuUpdater &updater)
castor3d::SceneCuller
~SceneCuller
()
castor3d::SceneCuller
virtual
Généré le Mercredi 8 Juin 2022 13:04:51 pour Castor3D par
1.9.3