Castor3D 0.12.0
Multiplatform 3D engine
castor3d::RenderTechniqueVisitor Liste des membres

Liste complète des membres de castor3d::RenderTechniqueVisitor, y compris les membres hérités :

configcastor3d::PipelineVisitorBase
getFlags() constcastor3d::RenderTechniqueVisitorinline
getScene() constcastor3d::RenderTechniqueVisitorinline
PipelineVisitor(Config config)castor3d::PipelineVisitorinlineexplicitprotected
PipelineVisitorBase(Config config)castor3d::PipelineVisitorBaseinlineexplicitprotected
RenderTechniqueVisitor(PipelineFlags flags, Scene const &scene, Config config={ false, true })castor3d::RenderTechniqueVisitorinlineprotected
visit(ShaderModule const &shader) overridecastor3d::RenderTechniqueVisitorinlinevirtual
visit(ShaderModule const &value) overridecastor3d::RenderTechniqueVisitorinlinevirtual
visit(DebugConfig const &value) overridecastor3d::RenderTechniqueVisitorinlinevirtual
visit(castor::String const &name, bool &value, bool *control) overridecastor3d::RenderTechniqueVisitorinlinevirtual
visit(castor::String const &name, int16_t &value, bool *control) overridecastor3d::RenderTechniqueVisitorinlinevirtual
visit(castor::String const &name, uint16_t &value, bool *control) overridecastor3d::RenderTechniqueVisitorinlinevirtual
visit(castor::String const &name, int32_t &value, bool *control) overridecastor3d::RenderTechniqueVisitorinlinevirtual
visit(castor::String const &name, uint32_t &value, bool *control) overridecastor3d::RenderTechniqueVisitorinlinevirtual
visit(castor::String const &name, int64_t &value, bool *control) overridecastor3d::RenderTechniqueVisitorinlinevirtual
visit(castor::String const &name, uint64_t &value, bool *control) overridecastor3d::RenderTechniqueVisitorinlinevirtual
visit(castor::String const &name, int32_t &enumValue, castor::StringArray const &enumNames, bool *control) overridecastor3d::RenderTechniqueVisitorinlinevirtual
visit(castor::String const &name, uint32_t &enumValue, castor::StringArray const &enumNames, bool *control) overridecastor3d::RenderTechniqueVisitorinlinevirtual
visit(castor::String const &name, float &value, bool *control) overridecastor3d::RenderTechniqueVisitorinlinevirtual
visit(castor::String const &name, double &value, bool *control) overridecastor3d::RenderTechniqueVisitorinlinevirtual
visit(castor::String const &name, BlendMode &value, bool *control) overridecastor3d::RenderTechniqueVisitorinlinevirtual
visit(castor::String const &name, ParallaxOcclusionMode &value, bool *control) overridecastor3d::RenderTechniqueVisitorinlinevirtual
visit(castor::String const &name, PassFlags &value, bool *control) overridecastor3d::RenderTechniqueVisitorinlinevirtual
visit(castor::String const &name, VkCompareOp &value, bool *control) overridecastor3d::RenderTechniqueVisitorinlinevirtual
visit(castor::String const &name, castor::RgbColour &value, bool *control) overridecastor3d::RenderTechniqueVisitorinlinevirtual
visit(castor::String const &name, castor::RgbaColour &value, bool *control) overridecastor3d::RenderTechniqueVisitorinlinevirtual
visit(castor::String const &name, castor::HdrRgbColour &value, bool *control) overridecastor3d::RenderTechniqueVisitorinlinevirtual
visit(castor::String const &name, castor::HdrRgbaColour &value, bool *control) overridecastor3d::RenderTechniqueVisitorinlinevirtual
visit(castor::String const &name, castor::Point2f &value, bool *control) overridecastor3d::RenderTechniqueVisitorinlinevirtual
visit(castor::String const &name, castor::Point2i &value, bool *control) overridecastor3d::RenderTechniqueVisitorinlinevirtual
visit(castor::String const &name, castor::Point2ui &value, bool *control) overridecastor3d::RenderTechniqueVisitorinlinevirtual
visit(castor::String const &name, castor::Point3f &value, bool *control) overridecastor3d::RenderTechniqueVisitorinlinevirtual
visit(castor::String const &name, castor::Point3i &value, bool *control) overridecastor3d::RenderTechniqueVisitorinlinevirtual
visit(castor::String const &name, castor::Point3ui &value, bool *control) overridecastor3d::RenderTechniqueVisitorinlinevirtual
visit(castor::String const &name, castor::Point4f &value, bool *control) overridecastor3d::RenderTechniqueVisitorinlinevirtual
visit(castor::String const &name, castor::Point4i &value, bool *control) overridecastor3d::RenderTechniqueVisitorinlinevirtual
visit(castor::String const &name, castor::Point4ui &value, bool *control) overridecastor3d::RenderTechniqueVisitorinlinevirtual
visit(castor::String const &name, castor::Matrix4x4f &value, bool *control) overridecastor3d::RenderTechniqueVisitorinlinevirtual
visit(castor::String const &name, castor::RangedValue< float > &value, bool *control) overridecastor3d::RenderTechniqueVisitorinlinevirtual
visit(castor::String const &name, castor::RangedValue< int32_t > &value, bool *control) overridecastor3d::RenderTechniqueVisitorinlinevirtual
visit(castor::String const &name, castor::RangedValue< uint32_t > &value, bool *control) overridecastor3d::RenderTechniqueVisitorinlinevirtual
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, float &value, bool *control) overridecastor3d::RenderTechniqueVisitorinlinevirtual
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, int32_t &value, bool *control) overridecastor3d::RenderTechniqueVisitorinlinevirtual
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, uint32_t &value, bool *control) overridecastor3d::RenderTechniqueVisitorinlinevirtual
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point2f &value, bool *control) overridecastor3d::RenderTechniqueVisitorinlinevirtual
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point2i &value, bool *control) overridecastor3d::RenderTechniqueVisitorinlinevirtual
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point2ui &value, bool *control) overridecastor3d::RenderTechniqueVisitorinlinevirtual
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point3f &value, bool *control) overridecastor3d::RenderTechniqueVisitorinlinevirtual
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point3i &value, bool *control) overridecastor3d::RenderTechniqueVisitorinlinevirtual
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point3ui &value, bool *control) overridecastor3d::RenderTechniqueVisitorinlinevirtual
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point4f &value, bool *control) overridecastor3d::RenderTechniqueVisitorinlinevirtual
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point4i &value, bool *control) overridecastor3d::RenderTechniqueVisitorinlinevirtual
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point4ui &value, bool *control) overridecastor3d::RenderTechniqueVisitorinlinevirtual
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Matrix4x4f &value, bool *control) overridecastor3d::RenderTechniqueVisitorinlinevirtual
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::RangedValue< float > &value, bool *control) overridecastor3d::RenderTechniqueVisitorinlinevirtual
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::RangedValue< int32_t > &value, bool *control) overridecastor3d::RenderTechniqueVisitorinlinevirtual
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::RangedValue< uint32_t > &value, bool *control) overridecastor3d::RenderTechniqueVisitorinlinevirtual
visit(ShaderModule const &shader)=0castor3d::RenderTechniqueVisitorvirtual
visit(DebugConfig const &config)=0castor3d::RenderTechniqueVisitorvirtual
visit(castor::String const &name, crg::ImageViewId const &viewId, VkImageLayout layout, TextureFactors const &factors={})castor3d::RenderTechniqueVisitorinline
visit(castor::String const &name, Texture const &texture, VkImageLayout layout, TextureFactors const &factors={})castor3d::RenderTechniqueVisitorinline
visit(castor::String const &name, bool &value, bool *control=nullptr)=0castor3d::RenderTechniqueVisitorvirtual
visit(castor::String const &name, int16_t &value, bool *control=nullptr)=0castor3d::RenderTechniqueVisitorvirtual
visit(castor::String const &name, uint16_t &value, bool *control=nullptr)=0castor3d::RenderTechniqueVisitorvirtual
visit(castor::String const &name, int32_t &value, bool *control=nullptr)=0castor3d::RenderTechniqueVisitorvirtual
visit(castor::String const &name, uint32_t &value, bool *control=nullptr)=0castor3d::RenderTechniqueVisitorvirtual
visit(castor::String const &name, int64_t &value, bool *control=nullptr)=0castor3d::RenderTechniqueVisitorvirtual
visit(castor::String const &name, uint64_t &value, bool *control=nullptr)=0castor3d::RenderTechniqueVisitorvirtual
visit(castor::String const &name, int32_t &enumValue, castor::StringArray const &enumNames, bool *control)=0castor3d::RenderTechniqueVisitorvirtual
visit(castor::String const &name, uint32_t &enumValue, castor::StringArray const &enumNames, bool *control)=0castor3d::RenderTechniqueVisitorvirtual
visit(castor::String const &name, float &value, bool *control=nullptr)=0castor3d::RenderTechniqueVisitorvirtual
visit(castor::String const &name, double &value, bool *control=nullptr)=0castor3d::RenderTechniqueVisitorvirtual
visit(castor::String const &name, BlendMode &value, bool *control=nullptr)=0castor3d::RenderTechniqueVisitorvirtual
visit(castor::String const &name, ParallaxOcclusionMode &value, bool *control=nullptr)=0castor3d::RenderTechniqueVisitorvirtual
visit(castor::String const &name, PassFlags &value, bool *control=nullptr)=0castor3d::RenderTechniqueVisitorvirtual
visit(castor::String const &name, VkCompareOp &value, bool *control=nullptr)=0castor3d::RenderTechniqueVisitorvirtual
visit(castor::String const &name, castor::RgbColour &value, bool *control=nullptr)=0castor3d::RenderTechniqueVisitorvirtual
visit(castor::String const &name, castor::RgbaColour &value, bool *control=nullptr)=0castor3d::RenderTechniqueVisitorvirtual
visit(castor::String const &name, castor::HdrRgbColour &value, bool *control=nullptr)=0castor3d::RenderTechniqueVisitorvirtual
visit(castor::String const &name, castor::HdrRgbaColour &value, bool *control=nullptr)=0castor3d::RenderTechniqueVisitorvirtual
visit(castor::String const &name, castor::Point2f &value, bool *control=nullptr)=0castor3d::RenderTechniqueVisitorvirtual
visit(castor::String const &name, castor::Point2i &value, bool *control=nullptr)=0castor3d::RenderTechniqueVisitorvirtual
visit(castor::String const &name, castor::Point2ui &value, bool *control=nullptr)=0castor3d::RenderTechniqueVisitorvirtual
visit(castor::String const &name, castor::Point3f &value, bool *control=nullptr)=0castor3d::RenderTechniqueVisitorvirtual
visit(castor::String const &name, castor::Point3i &value, bool *control=nullptr)=0castor3d::RenderTechniqueVisitorvirtual
visit(castor::String const &name, castor::Point3ui &value, bool *control=nullptr)=0castor3d::RenderTechniqueVisitorvirtual
visit(castor::String const &name, castor::Point4f &value, bool *control=nullptr)=0castor3d::RenderTechniqueVisitorvirtual
visit(castor::String const &name, castor::Point4i &value, bool *control=nullptr)=0castor3d::RenderTechniqueVisitorvirtual
visit(castor::String const &name, castor::Point4ui &value, bool *control=nullptr)=0castor3d::RenderTechniqueVisitorvirtual
visit(castor::String const &name, castor::Matrix4x4f &value, bool *control=nullptr)=0castor3d::RenderTechniqueVisitorvirtual
visit(castor::String const &name, castor::RangedValue< float > &value, bool *control=nullptr)=0castor3d::RenderTechniqueVisitorvirtual
visit(castor::String const &name, castor::RangedValue< int32_t > &value, bool *control=nullptr)=0castor3d::RenderTechniqueVisitorvirtual
visit(castor::String const &name, castor::RangedValue< uint32_t > &value, bool *control=nullptr)=0castor3d::RenderTechniqueVisitorvirtual
visit(castor::String const &name, castor::ChangeTracked< TypeT > &value)castor3d::RenderTechniqueVisitorinline
visit(castor::String const &name, castor::GroupChangeTracked< TypeT > &value)castor3d::RenderTechniqueVisitorinline
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, float &value, bool *control=nullptr)=0castor3d::RenderTechniqueVisitorvirtual
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, int32_t &value, bool *control=nullptr)=0castor3d::RenderTechniqueVisitorvirtual
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, uint32_t &value, bool *control=nullptr)=0castor3d::RenderTechniqueVisitorvirtual
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point2f &value, bool *control=nullptr)=0castor3d::RenderTechniqueVisitorvirtual
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point2i &value, bool *control=nullptr)=0castor3d::RenderTechniqueVisitorvirtual
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point2ui &value, bool *control=nullptr)=0castor3d::RenderTechniqueVisitorvirtual
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point3f &value, bool *control=nullptr)=0castor3d::RenderTechniqueVisitorvirtual
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point3i &value, bool *control=nullptr)=0castor3d::RenderTechniqueVisitorvirtual
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point3ui &value, bool *control=nullptr)=0castor3d::RenderTechniqueVisitorvirtual
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point4f &value, bool *control=nullptr)=0castor3d::RenderTechniqueVisitorvirtual
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point4i &value, bool *control=nullptr)=0castor3d::RenderTechniqueVisitorvirtual
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point4ui &value, bool *control=nullptr)=0castor3d::RenderTechniqueVisitorvirtual
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Matrix4x4f &value, bool *control=nullptr)=0castor3d::RenderTechniqueVisitorvirtual
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::RangedValue< float > &value, bool *control=nullptr)=0castor3d::RenderTechniqueVisitorvirtual
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::RangedValue< int32_t > &value, bool *control=nullptr)=0castor3d::RenderTechniqueVisitorvirtual
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::RangedValue< uint32_t > &value, bool *control=nullptr)=0castor3d::RenderTechniqueVisitorvirtual
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::ChangeTracked< TypeT > &value)castor3d::RenderTechniqueVisitorinline
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::GroupChangeTracked< TypeT > &value)castor3d::RenderTechniqueVisitorinline
~PipelineVisitorBase()=defaultcastor3d::PipelineVisitorBasevirtual