Castor3D 0.12.0
Multiplatform 3D engine
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Liste complète des membres de castor3d::Material, y compris les membres hérités :
begin() const | castor3d::Material | inline |
begin() | castor3d::Material | inline |
cleanup() | castor3d::Material | |
createPass() | castor3d::Material | |
DefaultMaterialName | castor3d::Material | static |
destroyPass(uint32_t index) | castor3d::Material | |
end() const | castor3d::Material | inline |
end() | castor3d::Material | inline |
getPass(uint32_t index) const | castor3d::Material | |
getPassCount() const | castor3d::Material | inline |
getRenderPassInfo() const | castor3d::Material | inline |
getType() const | castor3d::Material | inline |
hasAlphaBlending() const | castor3d::Material | |
hasEnvironmentMapping() const | castor3d::Material | |
hasSubsurfaceScattering() const | castor3d::Material | |
initialise() | castor3d::Material | |
isTextured(TextureFlags mask=TextureFlag::eAll) const | castor3d::Material | |
Material(castor::String const &name, Engine &engine, PassTypeID type) | castor3d::Material | |
onChanged | castor3d::Material | |
removePass(PassSPtr pass) | castor3d::Material | |
setRenderPassInfo(RenderPassRegisterInfo *renderPassInfo) | castor3d::Material | inline |
~Material() | castor3d::Material | virtual |