ElementAttacherT typedef | castor3d::ObjectCacheT< ObjT, KeyT, TraitsT > | |
ElementCacheBaseT typedef | castor3d::ObjectCacheBaseT< ObjT, KeyT, TraitsT > | protected |
ElementCacheT typedef | castor3d::ObjectCacheBaseT< ObjT, KeyT, TraitsT > | protected |
ElementCacheTraitsT typedef | castor3d::ObjectCacheT< ObjT, KeyT, TraitsT > | |
ElementCleanerT typedef | castor3d::ObjectCacheT< ObjT, KeyT, TraitsT > | |
ElementContT typedef | castor3d::ObjectCacheT< ObjT, KeyT, TraitsT > | |
ElementDetacherT typedef | castor3d::ObjectCacheT< ObjT, KeyT, TraitsT > | |
ElementInitialiserT typedef | castor3d::ObjectCacheT< ObjT, KeyT, TraitsT > | |
ElementKeyT typedef | castor3d::ObjectCacheT< ObjT, KeyT, TraitsT > | |
ElementMergerT typedef | castor3d::ObjectCacheT< ObjT, KeyT, TraitsT > | |
ElementObjectCacheT typedef | castor3d::ObjectCacheT< ObjT, KeyT, TraitsT > | |
ElementObsT typedef | castor3d::ObjectCacheT< ObjT, KeyT, TraitsT > | |
ElementPtrT typedef | castor3d::ObjectCacheT< ObjT, KeyT, TraitsT > | |
ElementT typedef | castor3d::ObjectCacheT< ObjT, KeyT, TraitsT > | |
getEngine() const | castor3d::ObjectCacheBaseT< ObjT, KeyT, TraitsT > | inline |
getObjectTypeName() const | castor3d::ObjectCacheBaseT< ObjT, KeyT, TraitsT > | inline |
m_attach | castor3d::ObjectCacheBaseT< ObjT, KeyT, TraitsT > | protected |
m_detach | castor3d::ObjectCacheBaseT< ObjT, KeyT, TraitsT > | protected |
m_engine | castor3d::ObjectCacheBaseT< ObjT, KeyT, TraitsT > | protected |
m_merge | castor3d::ObjectCacheBaseT< ObjT, KeyT, TraitsT > | protected |
m_rootCameraNode | castor3d::ObjectCacheBaseT< ObjT, KeyT, TraitsT > | protected |
m_rootNode | castor3d::ObjectCacheBaseT< ObjT, KeyT, TraitsT > | protected |
m_rootObjectNode | castor3d::ObjectCacheBaseT< ObjT, KeyT, TraitsT > | protected |
mergeInto(ElementObjectCacheT &destination) | castor3d::ObjectCacheBaseT< ObjT, KeyT, TraitsT > | inline |
ObjectCacheBaseT(Scene &scene, SceneNodeSPtr rootNode, SceneNodeSPtr rootCameraNode, SceneNodeSPtr rootObjectNode, ElementInitialiserT initialise=ElementInitialiserT{}, ElementCleanerT clean=ElementCleanerT{}, ElementMergerT merge=ElementMergerT{}, ElementAttacherT attach=ElementAttacherT{}, ElementDetacherT detach=ElementDetacherT{}) | castor3d::ObjectCacheBaseT< ObjT, KeyT, TraitsT > | inlineprotected |
ObjectCacheT(Scene &scene, SceneNodeSPtr rootNode, SceneNodeSPtr rootCameraNode, SceneNodeSPtr rootObjectNode, ElementInitialiserT initialise=ElementInitialiserT{}, ElementCleanerT clean=ElementCleanerT{}, ElementMergerT merge=ElementMergerT{}, ElementAttacherT attach=ElementAttacherT{}, ElementDetacherT detach=ElementDetacherT{}) | castor3d::ObjectCacheT< ObjT, KeyT, TraitsT > | inline |
OnChanged typedef | castor3d::ObjectCacheBaseT< ObjT, KeyT, TraitsT > | |
onChanged | castor3d::ObjectCacheBaseT< ObjT, KeyT, TraitsT > | |
OnChangedFunction typedef | castor3d::ObjectCacheBaseT< ObjT, KeyT, TraitsT > | |
~ObjectCacheBaseT() | castor3d::ObjectCacheBaseT< ObjT, KeyT, TraitsT > | inlineprotected |