Castor3D 0.12.0
Multiplatform 3D engine
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Espaces de nommage | |
namespace | castor3d |
Skeleton | |
enum class | castor3d::SkeletonAnimationObjectType : uint8_t { castor3d::eNode , castor3d::eBone , castor3d::eCount , castor3d::eMin = eNode , castor3d::eMax =eCount-1 } |
Classe de représentation de choses mouvantes. Plus de détails... | |
using | castor3d::ObjectTransform = std::pair< SkeletonAnimationObject *, castor::Matrix4x4f > |
using | castor3d::TransformArray = std::vector< ObjectTransform > |
C3D_API castor::String | castor3d::getName (SkeletonAnimationObjectType value) |
castor3d::CU_DeclareSmartPtr (SkeletonAnimation) | |
castor3d::CU_DeclareSmartPtr (SkeletonAnimationKeyFrame) | |
castor3d::CU_DeclareSmartPtr (SkeletonAnimationObject) | |
castor3d::CU_DeclareSmartPtr (SkeletonAnimationBone) | |
castor3d::CU_DeclareSmartPtr (SkeletonAnimationNode) | |
castor3d::CU_DeclareMap (castor::String, SkeletonAnimationObjectSPtr, SkeletonAnimationObjectPtrStr) | |
SkeletonAnimationObject pointer map, sorted by name. Plus de détails... | |
castor3d::CU_DeclareVector (SkeletonAnimationObjectSPtr, SkeletonAnimationObjectPtr) | |
SkeletonAnimationObject pointer array. Plus de détails... | |