Castor3D
0.12.0
Multiplatform 3D engine
castor3d
Scene
castor3d::Scene Liste des membres
Liste complète des membres de
castor3d::Scene
, y compris les membres hérités :
addAnimatedTexture
(TextureSourceInfo const &sourceInfo, TextureConfiguration const &config, Pass &pass)
castor3d::Scene
addEnvironmentMap
(SceneNode &node)
castor3d::Scene
CameraRootNode
castor3d::Scene
static
cleanup
()
castor3d::Scene
getAmbientLight
() const
castor3d::Scene
inline
getBackground
() const
castor3d::Scene
inline
getBackgroundColour
() const
castor3d::Scene
inline
getBillboardsBuffer
() const
castor3d::Scene
getBindlessTexDescriptorLayout
() const
castor3d::Scene
getBindlessTexDescriptorPool
() const
castor3d::Scene
getBindlessTexDescriptorSet
() const
castor3d::Scene
getBoundingBox
() const
castor3d::Scene
inline
getCameraRootNode
() const
castor3d::Scene
inline
getDirectionalShadowCascades
() const
castor3d::Scene
inline
getEnvironmentMap
() const
castor3d::Scene
getEnvironmentMapIndex
(SceneNode const &node) const
castor3d::Scene
getFaceCount
() const
castor3d::Scene
getFlags
() const
castor3d::Scene
getFog
() const
castor3d::Scene
inline
getFog
()
castor3d::Scene
inline
getLightsFactory
() const
castor3d::Scene
inline
getListener
() const
castor3d::Scene
inline
getListener
()
castor3d::Scene
inline
getLpvGridSize
() const
castor3d::Scene
getLpvIndirectAttenuation
() const
castor3d::Scene
inline
getModelBuffer
() const
castor3d::Scene
getObjectRootNode
() const
castor3d::Scene
inline
getPassesName
() const
castor3d::Scene
getPassesType
() const
castor3d::Scene
getRenderNodes
() const
castor3d::Scene
inline
getRenderTargetsSemaphores
() const
castor3d::Scene
getRootNode
() const
castor3d::Scene
inline
getVertexCount
() const
castor3d::Scene
getVoxelConeTracingConfig
() const
castor3d::Scene
inline
getVoxelConeTracingConfig
()
castor3d::Scene
inline
hasBindless
() const
castor3d::Scene
hasChanged
() const
castor3d::Scene
inline
hasEnvironmentMap
(SceneNode &node) const
castor3d::Scene
hasOpaqueObjects
() const
castor3d::Scene
inline
hasShadows
() const
castor3d::Scene
hasShadows
(LightType lightType) const
castor3d::Scene
hasTransparentObjects
() const
castor3d::Scene
inline
initialise
()
castor3d::Scene
isInitialised
() const
castor3d::Scene
inline
merge
(Scene &scene)
castor3d::Scene
needsGlobalIllumination
() const
castor3d::Scene
needsGlobalIllumination
(LightType ltType, GlobalIlluminationType giType) const
castor3d::Scene
needsSubsurfaceScattering
() const
castor3d::Scene
inline
ObjectRootNode
castor3d::Scene
static
onChanged
castor3d::Scene
mutable
onSetBackground
castor3d::Scene
mutable
onUpdate
castor3d::Scene
mutable
registerLight
(Light &light)
castor3d::Scene
removeEnvironmentMap
(SceneNode &node)
castor3d::Scene
RootNode
castor3d::Scene
static
Scene
(castor::String const &name, Engine &engine)
castor3d::Scene
setAmbientLight
(castor::RgbColour const &value)
castor3d::Scene
inline
setBackground
(SceneBackgroundSPtr value)
castor3d::Scene
setBackgroundColour
(castor::RgbColour const &value)
castor3d::Scene
inline
setChanged
()
castor3d::Scene
inline
setDirectionalShadowCascades
(uint32_t value)
castor3d::Scene
setLpvIndirectAttenuation
(float value)
castor3d::Scene
setPassesType
(PassTypeID value)
castor3d::Scene
unregisterLight
(Light &light)
castor3d::Scene
update
(CpuUpdater &updater)
castor3d::Scene
update
(GpuUpdater &updater)
castor3d::Scene
~Scene
()
castor3d::Scene
Généré le Vendredi 18 Mars 2022 21:28:51 pour Castor3D par
1.9.3