Castor3D 0.12.0
Multiplatform 3D engine
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Liste complète des membres de castor3d::EnvironmentMapPass, y compris les membres hérités :
attachTo(SceneNode &node) | castor3d::EnvironmentMapPass | |
EnvironmentMapPass(crg::FrameGraph &graph, RenderDevice const &device, EnvironmentMap &environmentMap, SceneNodeSPtr faceNode, uint32_t index, CubeMapFace face, SceneBackground &background) | castor3d::EnvironmentMapPass | |
getLastPass() const | castor3d::EnvironmentMapPass | inline |
update(CpuUpdater &updater) | castor3d::EnvironmentMapPass | |
update(GpuUpdater &updater) | castor3d::EnvironmentMapPass | |
~EnvironmentMapPass() | castor3d::EnvironmentMapPass |