Castor3D
0.12.0
Multiplatform 3D engine
castor3d
SceneCuller
castor3d::SceneCuller Liste des membres
Liste complète des membres de
castor3d::SceneCuller
, y compris les membres hérités :
areAllChanged
() const
castor3d::SceneCuller
inline
areCulledChanged
() const
castor3d::SceneCuller
inline
compute
()
castor3d::SceneCuller
DrawCommandsBuffer
typedef
castor3d::SceneCuller
getBillboardCommands
(RenderNodesPass const &renderPass) const
castor3d::SceneCuller
inline
getBillboardNodes
(RenderNodesPass const &renderPass) const
castor3d::SceneCuller
inline
getCamera
() const
castor3d::SceneCuller
inline
getCamera
()
castor3d::SceneCuller
inline
getInstancedSubmeshNodes
(RenderNodesPass const &renderPass) const
castor3d::SceneCuller
inline
getMinCastersZ
()
castor3d::SceneCuller
inline
getNodesIds
(RenderNodesPass const &renderPass) const
castor3d::SceneCuller
inline
getPipelineNodesIndex
(RenderNodesPass const &renderPass, Submesh const &submesh, Pass const &pass, ashes::BufferBase const &buffer, bool isFrontCulled) const
castor3d::SceneCuller
getPipelineNodesIndex
(RenderNodesPass const &renderPass, BillboardBase const &billboard, Pass const &pass, ashes::BufferBase const &buffer, bool isFrontCulled) const
castor3d::SceneCuller
getScene
() const
castor3d::SceneCuller
inline
getSubmeshIdxCommands
(RenderNodesPass const &renderPass) const
castor3d::SceneCuller
inline
getSubmeshNIdxCommands
(RenderNodesPass const &renderPass) const
castor3d::SceneCuller
inline
getSubmeshNodes
(RenderNodesPass const &renderPass) const
castor3d::SceneCuller
inline
hasCamera
() const
castor3d::SceneCuller
inline
hasCulledNodes
(RenderNodesPass const &renderPass) const
castor3d::SceneCuller
inline
IndexedDrawCommandsBuffer
typedef
castor3d::SceneCuller
m_allChanged
castor3d::SceneCuller
protected
m_camera
castor3d::SceneCuller
protected
m_cameraChanged
castor3d::SceneCuller
protected
m_cameraDirty
castor3d::SceneCuller
protected
m_culledBillboards
castor3d::SceneCuller
protected
m_culledChanged
castor3d::SceneCuller
protected
m_culledSubmeshes
castor3d::SceneCuller
protected
m_index
castor3d::SceneCuller
protected
m_minCullersZ
castor3d::SceneCuller
protected
m_renderPasses
castor3d::SceneCuller
protected
m_sceneChanged
castor3d::SceneCuller
protected
m_sceneDirty
castor3d::SceneCuller
protected
NodeArrayT
typedef
castor3d::SceneCuller
onCompute
castor3d::SceneCuller
mutable
PipelineBufferArray
typedef
castor3d::SceneCuller
PipelineNodesBuffer
typedef
castor3d::SceneCuller
registerRenderPass
(RenderNodesPass const &renderPass)
castor3d::SceneCuller
SceneCuller
(Scene &scene, Camera *camera)
castor3d::SceneCuller
SidedNodeArrayT
typedef
castor3d::SceneCuller
SidedNodeBufferMapT
typedef
castor3d::SceneCuller
SidedNodePipelineMapT
typedef
castor3d::SceneCuller
SidedObjectNodeBufferMapT
typedef
castor3d::SceneCuller
SidedObjectNodeMapT
typedef
castor3d::SceneCuller
SidedObjectNodePassMapT
typedef
castor3d::SceneCuller
SidedObjectNodePipelineMapT
typedef
castor3d::SceneCuller
unregisterRenderPass
(RenderNodesPass const &renderPass)
castor3d::SceneCuller
~SceneCuller
()=default
castor3d::SceneCuller
virtual
Généré le Vendredi 18 Mars 2022 21:28:51 pour Castor3D par
1.9.3