Castor3D 0.12.0
Multiplatform 3D engine
|
Liste complète des membres de castor3d::LightsPipeline, y compris les membres hérités :
addLight(Camera const &camera, Light const &light) | castor3d::LightsPipeline | |
clear() | castor3d::LightsPipeline | |
LightsPipeline(crg::FramePass const &pass, crg::GraphContext &context, crg::RunnableGraph &graph, RenderDevice const &device, LightPipelineConfig const &config, LightPassResult const &lpResult, ShadowMapResult const &smResult, std::vector< LightRenderPass > const &renderPasses) | castor3d::LightsPipeline | |
recordInto(crg::RecordContext &context, VkCommandBuffer commandBuffer, uint32_t &index) | castor3d::LightsPipeline | |
removeLight(Camera const &camera, Light const &light) | castor3d::LightsPipeline |