Castor3D 0.12.0
Multiplatform 3D engine
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Liste complète des membres de castor3d::RenderPipeline, y compris les membres hérités :
cleanup(RenderDevice const &device) | castor3d::RenderPipeline | |
Descriptor énumération | castor3d::RenderPipeline | |
Descriptor_COUNT valeur énumérée | castor3d::RenderPipeline | |
Descriptor_MAX valeur énumérée | castor3d::RenderPipeline | |
Descriptor_MIN valeur énumérée | castor3d::RenderPipeline | |
eBuffers valeur énumérée | castor3d::RenderPipeline | |
eTextures valeur énumérée | castor3d::RenderPipeline | |
getAdditionalDescriptorSet() const | castor3d::RenderPipeline | inline |
getDescriptorSetLayout() const | castor3d::RenderPipeline | inline |
getFlags() const | castor3d::RenderPipeline | inline |
getPipeline() const | castor3d::RenderPipeline | inline |
getPipelineLayout() const | castor3d::RenderPipeline | inline |
getRenderSystem() const | castor3d::RenderPipeline | inline |
hasDescriptorSetLayout() const | castor3d::RenderPipeline | inline |
hasPipeline() const | castor3d::RenderPipeline | inline |
initialise(RenderDevice const &device, VkRenderPass renderPass) | castor3d::RenderPipeline | |
RenderPipeline(RenderNodesPass &owner, RenderSystem &renderSystem, ashes::PipelineDepthStencilStateCreateInfo dsState, ashes::PipelineRasterizationStateCreateInfo rsState, ashes::PipelineColorBlendStateCreateInfo blState, ashes::PipelineMultisampleStateCreateInfo msState, ShaderProgramSPtr program, PipelineFlags const &flags) | castor3d::RenderPipeline | explicit |
setAdditionalDescriptorSet(ashes::DescriptorSet const &descriptorSet) | castor3d::RenderPipeline | inline |
setDescriptorSetLayout(ashes::DescriptorSetLayout const &layout) | castor3d::RenderPipeline | inline |
setPushConstantRanges(ashes::VkPushConstantRangeArray const &pushConstantRanges) | castor3d::RenderPipeline | inline |
setScissor(VkRect2D const &scissor) | castor3d::RenderPipeline | inline |
setVertexLayouts(ashes::PipelineVertexInputStateCreateInfoCRefArray const &layouts) | castor3d::RenderPipeline | |
setVertexLayouts(std::vector< ashes::PipelineVertexInputStateCreateInfo > layouts) | castor3d::RenderPipeline | inline |
setViewport(VkViewport const &viewport) | castor3d::RenderPipeline | inline |
~RenderPipeline() | castor3d::RenderPipeline |