Castor3D 0.12.0
Multiplatform 3D engine
castor3d::BinaryParser< SkeletonAnimation > Liste des membres

Liste complète des membres de castor3d::BinaryParser< SkeletonAnimation >, y compris les membres hérités :

checkError(bool result, castor::String const &text) constcastor3d::BinaryParserBase< SkeletonAnimation >inlineprotected
createBinaryParser()castor3d::BinaryParserBase< SkeletonAnimation >inline
doGetSubChunk(BinaryChunk &chunk)castor3d::BinaryParserBase< SkeletonAnimation >inlineprotected
doParseChunk(T *values, size_t count, BinaryChunk &chunk) constcastor3d::BinaryParserBase< SkeletonAnimation >inlineprotected
doParseChunk(T(&values)[Count], BinaryChunk &chunk) constcastor3d::BinaryParserBase< SkeletonAnimation >inlineprotected
doParseChunk(std::array< T, Count > &values, BinaryChunk &chunk) constcastor3d::BinaryParserBase< SkeletonAnimation >inlineprotected
doParseChunk(std::vector< T > &values, BinaryChunk &chunk) constcastor3d::BinaryParserBase< SkeletonAnimation >inlineprotected
doParseChunk(T &value, BinaryChunk &chunk) constcastor3d::BinaryParserBase< SkeletonAnimation >inlineprotected
doParseHeader(BinaryChunk &chunk) constcastor3d::BinaryParserBase< SkeletonAnimation >inlineprotected
m_chunkcastor3d::BinaryParserBase< SkeletonAnimation >protected
m_fileVersioncastor3d::BinaryParserBase< SkeletonAnimation >mutableprotected
Namecastor3d::BinaryParserBase< SkeletonAnimation >protectedstatic
parse(SkeletonAnimation &obj, castor::BinaryFile &file)castor3d::BinaryParserBase< SkeletonAnimation >inline
parse(SkeletonAnimation &obj, BinaryChunk &chunk)castor3d::BinaryParserBase< SkeletonAnimation >inline
parse_v1_1(SkeletonAnimation &obj, BinaryChunk &chunk)castor3d::BinaryParserBase< SkeletonAnimation >inline
parse_v1_2(SkeletonAnimation &obj, BinaryChunk &chunk)castor3d::BinaryParserBase< SkeletonAnimation >inline
parse_v1_3(SkeletonAnimation &obj, BinaryChunk &chunk)castor3d::BinaryParserBase< SkeletonAnimation >inline
parse_v1_4(SkeletonAnimation &obj, BinaryChunk &chunk)castor3d::BinaryParserBase< SkeletonAnimation >inline
~BinaryParserBase()=defaultcastor3d::BinaryParserBase< SkeletonAnimation >virtual